FairyQueen64

v0.1.0·Updated 2024-03-24

A replacement model I've made of the Fairy Queen from Kirby Crystal Shards. I've done a bit of modifications to her as well.

About this mod Author’s original text

FairyQueen64 v0.1.0

ModelReplacementAPI Template Project

Instructions

  • Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.

Changelog

  • v0.1.0
  • Release

///Notes: This is my second model I've done. I'm new to 3d modeling, so she was quite the challenge to figure out how to put together.

My plan was to add jiggle physics to her hair but I ran into some issues with it for some reason. Maybe next time I guess.

Btw, I personally recommend installing the Post-Processing remover mod as I think it gives more clarity to low-poly models like the Fairy Queen.

She visually looks much nicer I think without the Post-Processing shader.

Also credit goes to Peardian for providing the model!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBunyaPineTree-ModelReplacementAPIx753-More_Suits

File & checksum

Filename
FairyQueen64-0.1.0.zip
File size
1.1 MiB