FairCompany
Fully Stable | Fully Configured | Feature Rich
About this mod Author’s original text
[v45] FairCompany - A Lethal Company Modpack
v1.0.0 - First Release
Release Date: 12/10/23
Included Mods
The following mods are dependancies for this mod:
- BebInExPack
- LC_API
- HookGenPatcher
- LethalLib
- LethalCompanyDRP
- ObjectVolumeController
- ReservedItemSlotCore
- ReservedFlashlightSlot
- ReservedWalkieSlot
- HotbarPlus
- HDLethalCompany
- kruumys_FixResolution
- LCBetterSaves
- ShipLoot
- IntroTweaks
- BiggerLobby
- LateCompany
- TerminalExtras
- Lategame_Upgrades
- LethalPing
- Minimap
- Helmet_Cameras
- SpectateEnemies
- 3rdPerson
- LetMeLookDown
- HealthStation
- MoreScreams
- BetterEmotes
- More_Suits
- TooManySuits
- SuitSaver
- FrostySuits
- FrostySuits2
- FrostySuits3
- Pikmin_2_More_Suits
- Adidas_Suit
- Boykisser_uwu_Suit
- BigBossSuit
Fair Company Manual
While the game is essentially the same, this modpack aims to add Quality of Life features, as well as some new upgrades that don't step on the toes of the existing content.
For all feature changes, see the entire modlist at the bottom of this Readme.
Hotkey Changes
Hotbar
Slot 1: '1'
Slot 2: '2'
Slot 3: '3'
Slot 4: '4'
Flashlight & Walkie
Hold 'Left Alt' and use your scroll wheel to select your Dedicated Flashlight or Walkie slots.
- Press 'F' to toggle your flashlight on and off, even when it's not equipped.
- Press 'X' to talk into your walkie, even when it's not equipped.
(Make sure you turn it on first!)
Emotes
Dance: 'F1'
Point: 'F2'
Middle Finger: 'F3'
Clap: 'F4'
Shy: 'F5'
Griddy: 'F6'
Camera & Spectating
Camera Controls:
Toggle First/Third Person: 'C'
Hold to Orbit Camera (in 3rd Person): 'Middle-Mouse Button'
Spectating Controls:
Toggle Allies/Monsters Perspective: 'E'
Minimap
The Minimap does NOT display enemies, or loot. This helps to balance the minimap.
Open Mod Menu: 'F9'
Toggle Minimap: 'M'
Toggle Override Ship: 'F11'
Switch Minimap Focus: 'F10'
Suit Rack
Next Page: '>'
Previous Page: '
Lategame Upgrades
Type 'lategame' in the terminal to see mod info.
Type 'lategame store' or 'lgu' to view current upgrade status and cost.
Upgrades
- Locksmith - $740
- Makes noise when picking, makes a lot of noise when failing.
- Just run into a locked door to start the minigame.
- Strike the pins in the order they flash to unlock the door.
- Portable Teleporter - $300
- An item that when used teleports you back to the ship.
- Keeps items.
- 90% chance to get destroyed on use.
- Advanced Portable Teleporter - $1750
- Same as above.
- 20% chance to get destroyed on use.
- Beekeeper - $450
- Circuit bees do significantly less damage to you.
- Bigger Lungs - $700
- Increased sprint duration.
- Running Shoes - $1000
- Increased movement speed.
- Strong Legs - $300
- Jump higher.
- Malware Broadcaster - $650
- Instead of disabling turrets and landmines; Destroy them.
- Light Footed - $350
- Enemies have to be closer to hear your footsteps.
- Applies to both walking and running.
- Night Vision - $480
- Press Left Alt to toggle night vision.
- Has self regenerating batery.
- Pick up and lmb to equip.
- Lose on death.
- NV Headset Batteries - 300
- increases regen speed and decreases depletion speed of NV
- Discombobulator - $550
- Enter initattack into the terminal to stun enemies around the ship.
- Enter cooldown to view cooldown (120 seconds).
- Attracts enemies in a larger radius than loud horn.
- Better Scanner - $650
- Increase distance of Ship and Entrance pings drastically.
- Increase distance of all other pings.
- Line of sight is no longer needed for pings.
- Back Muscles - $835
- No longer experience effects from carryweight.
Changelogs
1.0.0: First Release!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: