Failure Lodge
Back in business baby, nothing to see here. (Moons, QoL, Scrap, Monsters, Mechanics) Frequently updated because I have a problem.
About this mod Author’s original text
Big changes, new interiors, new moons, new creatures, new scrap, new mechanics [EXPERIMENTAL]!!!!!!!!!! I USE A VERSION OF BRUTAL COMPANY THAT IS HEAVILY MODIFIED TO BALANCE OUT THE DIFFICULTY OF LC + THESE MODS. HIGHLY RECCOMENDED ALSO USING A VARIANT OF BRUTAL COMPANY FOR CUSTOMIZABLE BULLSHITERY
NOTES:Please go through all the configs (they are created once u run the game once with the new mod in question). There's 100% stuff you DONT want that you can disable. For example, the annoying announcer is from Diversity, and can be turned off via configs
(My host mods:
DISREGARD EARLY VOTING
QUICK RESTART
ROUTE RANDOM
SCRAP LOSS BALANCER
HUNTDOWN)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: