FacilityStingers

v1.1.1·Updated 2024-07-09

Mod that makes facility stingers play again

About this mod Author’s original text

Facility Stingers

Mod that makes the facility stingers play again. Normally, these only play once, and can only replay if the player removes their Lethal Company data. With this mod, they appear every time you enter a new facility. If that is too often for you, there's at least one other mod you can use for that.

In this mod, these stingers are tied to the moon rather than the facility type, meaning that even if you get the mansion layout on Titan for example, you're still going to hear the industrial stinger. Also, this mod isn't compatible with modded moons by default.

The FacilityStingers script makes it so that the Factory stinger plays on all free moons, Titan and Embrion as the Factory layout is the default one on these moons. If you wish for Titan and Embrion to play the Mansion stinger instead, switch the script to PaidMoonMansion in PizzaTowerEscapeMusic's config file.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BGN-PizzaTowerEscapeMusic

File & checksum

Filename
FacilityStingers-1.1.1.zip
File size
2.0 MiB