FacilityScan

v1.0.0·Updated 2026-05-08

Automatically detects whether the generated interior is Factory, Mansion, or Mineshaft and posts the result in chat.

About this mod Author’s original text

FacilityScan

Automatically detects which interior type was generated for the current moon and posts the result in chat.

Supports:

  • Factory
  • Mansion
  • Mineshaft

The message is displayed automatically immediately after the moon finishes generating.

Features

  • Automatically scans the generated facility type
  • Sends the result directly to chat
  • Works similarly to AutoTerminalScanClassic
  • Supports:
  • SelfOnly
  • HostOnly
  • Always
  • Prevents duplicate chat messages
  • Supports vanilla interiors
  • Compatible with many modded interiors that use:
  • Level1Flow
  • Level2Flow
  • Level3Flow

Example Chat Output

Facility: Factory

Facility: Mansion

Facility: Mineshaft

Configuration

Configuration file location:

BepInEx/config/azumi.FacilityScan.cfg

Available Settings

Enabled

Enable or disable the mod.

Enabled = true

BroadcastMode

Controls who receives the chat message.

BroadcastMode = HostOnly

Available values:

Value Description

SelfOnly Only you can see the message

HostOnly Sends to everyone only if you are the host

Always Always sends to everyone

Notes

71-Gordion is automatically ignored.

The mod detects the actual generated dungeon after seed generation.

Duplicate messages are automatically prevented.

Compatibility

Tested on:

Lethal Company v81

Compatible with:

BepInEx 5

Multiplayer

Most vanilla interiors

Many modded dungeon variants

Installation

Manual Installation

Install BepInEx

Place FacilityScan.dll into:

BepInEx/plugins/

Launch the game

Credits

Inspired by:

AutoTerminalScanClassic by aoirint (

Version

1.0.0

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
FacilityScan-1.0.0.zip
File size
89.5 KiB