FacilityScan
Automatically detects whether the generated interior is Factory, Mansion, or Mineshaft and posts the result in chat.
About this mod Author’s original text
FacilityScan
Automatically detects which interior type was generated for the current moon and posts the result in chat.
Supports:
- Factory
- Mansion
- Mineshaft
The message is displayed automatically immediately after the moon finishes generating.
Features
- Automatically scans the generated facility type
- Sends the result directly to chat
- Works similarly to AutoTerminalScanClassic
- Supports:
- SelfOnly
- HostOnly
- Always
- Prevents duplicate chat messages
- Supports vanilla interiors
- Compatible with many modded interiors that use:
- Level1Flow
- Level2Flow
- Level3Flow
Example Chat Output
Facility: Factory
Facility: Mansion
Facility: Mineshaft
Configuration
Configuration file location:
BepInEx/config/azumi.FacilityScan.cfg
Available Settings
Enabled
Enable or disable the mod.
Enabled = true
BroadcastMode
Controls who receives the chat message.
BroadcastMode = HostOnly
Available values:
Value Description
SelfOnly Only you can see the message
HostOnly Sends to everyone only if you are the host
Always Always sends to everyone
Notes
71-Gordion is automatically ignored.
The mod detects the actual generated dungeon after seed generation.
Duplicate messages are automatically prevented.
Compatibility
Tested on:
Lethal Company v81
Compatible with:
BepInEx 5
Multiplayer
Most vanilla interiors
Many modded dungeon variants
Installation
Manual Installation
Install BepInEx
Place FacilityScan.dll into:
BepInEx/plugins/
Launch the game
Credits
Inspired by:
AutoTerminalScanClassic by aoirint (
Version
1.0.0
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: