FacilityOvercharge
A panic button that dumps ship power into the facility grid — blinding lights, then total darkness.
About this mod Author’s original text
FacilityOvercharge
A panic button on the ship wall. One press dumps reserve power into the facility grid — every light flares to blinding intensity, indoor creatures get stunned, then the grid collapses into total blackout.
The Sequence
| Phase | What happens |
|---|---|
| Surge (1s) | Lights flicker violently, electrical buzzing ramps up |
| Overcharge (5s) | Max brightness, deep hum, indoor creatures stunned |
| Collapse (1s) | Lights pop and die erratically |
| Blackout (30s) | Total darkness, ship dims to emergency lighting, night vision killed |
| Recovery (3s) | Lights stutter back to normal |
The ground team gets no HUD warning — they learn to read the flicker as "the operator hit the button, move NOW during the bright phase, then find cover."
Configuration
| Setting | Default | Description |
|---|---|---|
| OverchargeDuration | 5 | Seconds at max brightness |
| BlackoutDuration | 30 | Seconds of total darkness |
| CooldownSeconds | 180 | Minimum seconds between uses |
| SingleUsePerMoon | false | If true, only one overcharge per landing |
| CreatureStun | true | Whether the overcharge stuns indoor creatures |
| CreatureStunDuration | 2 | Seconds creatures remain stunned |
Config file is generated at BepInEx/config/keo.lethalcompany.facilityovercharge.cfg after first launch.
Installation
- Install BepInEx 5 if you haven't already.
- Install StaticNetcodeLib.
- Place FacilityOvercharge.dll in your BepInEx/plugins folder.
- Launch the game.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: