FacelessStalker Fork

v1.2.3·Updated 2026-09-29

Adds Slenderman as a unique enemy to Lethal Company, as well as haunted pages to collect! [v81+ Update]

Screenshots 4 screenshots

About this mod Author’s original text

The Faceless Stalker [v81+]

Adds the famous Slenderman as well as collectable pages to Lethal Company!

Mysterious pages have appeared inside the facility... They depict what seems like a tall humanoid entity - Weirdly enough, the creature appears to be lacking any facial features.

According to the employer, these pages are highly valuable, but any employees collecting them are advised to 'regularily check behind their backs'.

Why? No one knows, but there seems to be more to them than meets the eye.

Anyways, what could possibly go wrong?

Config

Note that the Faceless Stalker has many config options regarding his behaviour as well as the spawn rarity of pages and various other elements.

Enemy AI (Spoilers!)!!! It is highly recommended to NOT check this section and rather explore this mod by yourselves, as the pages already hint at the behaviour of the Faceless Stalker!!!

The enemy AI has four behaviour stages, and, in short, works like this:

As soon as any player picks up a page, the Faceless Stalker (Slenderman) will spawn on the map.

First of all, it will choose a player to haunt, after which it will regularily search for spots on the map with eye contact to the haunted player, but outside of their FOV.

As soon as it has found a spot, a deep bass sound may or may not be heard, indicating the presence of the Stalker.

During its stalking phase, only the haunted player will be able to see the Stalker; while everybody will be able to see it during a chase.

If not looked at, it will creep closer towards the haunted player in intervals - when looking at the Stalker, depending on the distance to the player, it will either vanish, or start chasing the player.

The closer the Stalker is to the player, the higher the chances of initiating a chase are, so regularily check your back to keep him distant.

During a chase, any non-haunted player fast enough can try to intercept the Stalker, which will result in the entity disappearing and haunting the intercepting player instead.

Credits

The slenderman sounds are from Parsec Productions' Slender: The Eight Pages.

Special Thanks to:

Max - for the LC Modding Wiki.

Evaisa - for LethalLib and HookGenPatcher.

Hamunii - for the LC Enemy mod template as well as helping me fixing most bugs.

DarthFigo - for helping me understand how the Server - Client System works as well helping me fixing most bugs.

Nat - for making the new and improved page textures.

As well as the Lethal Company Modding Discord for helping me with my questions.

CHANGELOG 🕗

Join the Lethal Company Modding Discord or my Modding Discord for questions and to report bugs or incompatibilities.

  • v1.2.3:
  • Fix a bug with Audio if a Slenderman is already present. @thx @Lunxara
  • Fix for slenderman randomly spawning out of bounds, and breaking. Now he should find a valid navmeshPoint.
  • v1.2.2:
  • Updated to v80 by AuroraDoesCode
  • v1.2.1:
  • Updated to v73
  • Huge thanks to TheUnknownCoder & Jori for helping me update!
  • v1.2.0:
  • Updated to v69
  • Added four new Page Items
  • Updated textures for the old four pages (thanks Nat!)
  • Pages can be inspected now
  • v1.1.9:
  • Updated to v64
  • Tweaked First-Time Spawning Sound
  • v1.1.8:
  • Updated to v61
  • v1.1.7:
  • Updated to v60
  • v1.1.6:
  • Updated to v56
  • v1.1.5:
  • New config option: Custom Moon + Weight spawning options for pages (finally)
  • Bugfix: No more infinite switches when all players inside ship w/ doors closed (will stop switching after 10 times now)
  • v1.1.4:
  • New config option: Switch Targets with closed doors
  • Slenderman can now switch targets when the haunted player is inside the ship and its doors are closed during a chase
  • v1.1.3:
  • Updated to v50
  • New config option: Chance for stalker's spot found-sound
  • Jumpscare Sound now decreases w/ distance when spotted for the first time
  • v1.1.2:
  • Removed unnecessary console logs
  • Updated Readme
  • v1.1.1:
  • Fixed bug where Slenderman would spawn twice
  • v1.1.0:
  • Additional Slenderman sounds

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLib

File & checksum

Filename
FacelessStalker_Fork-1.2.3.zip
File size
8.3 MiB