ExtraTerminalCommands
Adds a few of terminal commands, each can be disabled in the config. Forked from Beauver's mod
About this mod Author’s original text
A continuation of
This mod adds all kinds of commands to the terminal, each of these commands can be disabled in the config file.
If you encounter any bugs you can report them on the project github:
Commands
Aliases
All commands except Extra are able to have configurable aliases besides the basic command.
Aliases for commands with extra options (e.g. horn, sw, tp, etc.) must be a single word (no spaces) that is greater than 1 character.
Extra Commands
Shows the list of all commands that are enabled.
Aliases: Extra
Random planet
This will send you to a random planet, you can specify these filters (Weather), more might be added in the future.
Aliases: Random, Random Weather
Launch Ship
Pulls the launch lever to land or launch the ship.
Aliases: Launch, Start
Teleporter
Activates the teleporter, respects teleporting cooldown. Include a player name to teleport a particular player.
Note: due to how the game works, TP [Player] switches the radar target to that player, then teleports them, then switches back.
This involves specific timeout delays that may or may not be enough depending on connection times.
Aliases: TP, TP [player]
Inverse Teleporter
Activates the inverse teleporter, respects teleporting cooldown.
Aliases: ITP
Flash Radar Booster
Flashes whatever radar booster is currently active on the radar, so you don't have to specify a name.
Aliases: Flash
Ping Radar Booster
Pings whatever radar booster is currently active on the radar, so you don't have to specify a name.
Aliases: Ping
Doors
Opens or closes the ship doors depending on its current state.
Aliases: Doors, Door, D
Lights
Turns the lights on or off depending on its current state.
Aliases: Lights
Horn [Time (in seconds)]
Sounds the horn for the specified amount of time, if ran without a time it will default to config default.
This can be a fractional time (e.g. 1.5).
Aliases: Horn, Horn [seconds]
Intro Song
Plays the intro song (great great asset to the company 💃), it plays for everyone.
Aliases: Intro
Time
Shows the current time it is on the moon.
Aliases: Time
Switch
Switches the monitor view to the next person
Due to weird behavior in TerminalApi, S doesn't allow for switching to specific players with how I have it set up. Use SW instead for specifying a player.
Aliases: S, SW, SW [player]
Clear
Clears the terminal commandline.
Aliases: Clear, CLS
Planned (Maybe):
- Randomize moon command (with money filter)
Credits
- Beauver - Who created the original version
- Lordfirespeed (ty for the.csproj and stuff 😭😭😭)
- Narobic (Thanks for the logo, much love!)
Versions
V1.6.3
Bug Fixes:
- Reset Config to non-capitalized group names. I didn't think about it not carrying over properly.
V1.6.2
Additions:
- You can now customize aliases to nearly all commands via configuration
- These aliases are client-side and won't be synced
- Horn is able to be cancelled by running it again, but only for the person who ran the command to start it.
Bug Fixes:
- Prevent random from throwing an error if you repeatedly try to run it while it is still travelling.
V1.6.1
Bug Fixes:
- Prevent the aliased keywords from showing on the other commands menu.
V1.6.0
Additions:
- TP [player name] Command
- Flash Command
- Ping Command
Removals:
- A ton of aliases
- Commands, Extra Commands, Extra-Commands, EC
- R, R W
- Go
- Teleport
- ITeleport
- InverseTeleport
- Inverse Teleport
- Inverse-Teleport
- Light
- Song, Intro Song, IntroSong, Intro-Song, GreatAsset, Great Asset, GA
- CL
Original Version
V1.5.0
Additions:
- Horn command (works with custom input)
Bug fixes:
- Fixed Extra command mismatch (in the extra menu it used to show "random [money], whilst money is not a filter)
V1.4.1
Bug Fixes:
- No longer says "sw/s [player]" is an invalid command
- Random command now takes the last moon, previously didn't
V1.4.0
Additions:
- 's' comma
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: