ExtraLethalCompany
Extra Lethal!
About this mod Author’s original text
Extra Lethal Company
A work in progress mod that aims to do two main tasks: adding extra, missing, or needed feature/changes to Lethal Company, and making the company EXTRA LETHAL!
Features
- Disables:
- Minimap Mod
- RouteRandom
- NoPenalty
- Fines:
- Fines UI now displays the percentage cost of casualties and injuries.
- Fines larger than the player's balance are added to the quota.
- Fines UI will display the amount paid, and the amount DUE (added to your quota).
- Screens:
- Weather conditions have been replaced with "{Sensor Err}"
- Ship:
- Has a 10% chance to leave a hour after having a power surge (struck by lightning)
- Chargers:
- Charging animation now plays on all clients
- Have a chance to explode when charging an item and cause a power surge (see table)
- Conductive items can be placed in the charger
- Chargers break for the round after exploding
| Battery % | Explosion Chance |
|:-------: |:--------------: |
| 0% | 9% |
| 10% | 16% |
| 20% | 23% |
| 30% | 28% |
| 40% | 33% |
| 50% | 37% |
| 60% | 41% |
| 70% | 44% |
| 80% | 47% |
| 90% | 50% |
| 100% | 52% |
- Quota:
- Buying rate starts at 115% (1.15), decreases by (.45 / TotalDaysToFulfillQuota) per day (see table for example)
| Days Left | Sell Price |
|:-------: |:--------: |
| 3 | 115% |
| 2 | 100% |
| 1 | 85% |
| 0 | 70% |
- Monsters:
- Slime grows 1.05x per scrap eaten, and 1.1x per player eaten
- Spore lizard's spores now deal DoT
Installation
- Install BepInEx (see BepInEx Installation Guide)
- Launch Lethal Company _once_ with BepInEx installed to generate necessary mod folders and files
- Navigate to your Lethal Company game directory and go to./BepInEx/plugins
- The BepInEx and plugins folder should have been generated in the previous step
- Example: C:\Program Files\Steam\steamapps\common\Lethal Company\BepInEx\plugins
- Download the mod, unzip it, and navigate to./BepInEx/plugins
- Copy the DLL file to the plugins folder
- Launch Lethal Company and enjoy the mod
Changelog
v1.2.0
- Added dependency for LC_API
- Fixed networking of chargers
- Added DoT to spore lizard's spores
- Made slime consume scrap
- Made slime grow from consuming items
v1.1.5
- Buying prices now start higher and decrease (115% to 70%)
v1.1.4
- Conductive items can be placed in the charger
- Chargers will now break for the round after exploding
- Fixed vanilla ItemCharger not replicating animations to all clients
- Made ItemCharger explosion sync across all clients
v1.1.3
- Fixed ItemChargers starting animation when not allowed by server
v1.1.1
- Made RouteRandom a soft dependency
v1.1.0
- Item chargers no longer break after exploding
- Updated weather displays to always be {Sensor Err}
- Ship now has a 20% chance to leave a hour after being struck by lightning (will give an alert)
- Disabler now disables Bigger Battery Mod & RouteRandom
v1.0.5
- Added exploding chargers
v1.0.3
- Fixed Minimap mod causing errors after being disabled
v1.0.2
- Fixed error with Fines UI when player didn't have enough currency to pay fines
v1.0.1
- Disables Minimap mod
- Patched Fines UI
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: