ExtraFnafPlayerModels
Adds the following: Cassie, Helpy, Nightmarionne, and the Funtimes
About this mod Author’s original text
ExtraFnafPlayerModels v0.3.0
Adds the following: Cassie, Helpy, Nightmarionne, Funtime Freddy, Circus Baby, Ballora, Funtime Foxy, Lolbit, Ennard, and Funtime Chica.
You can think of this as an addon for the other fnaf playermodels mod.
Instructions
- Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.
Changelog
- v0.1.0
- Release
- v0.2.0
- Fixed Nightmarionne's rig, the arms should look better now
- v0.3.0
- Added the Funtimes
Credits
Link for Cassie's model:
BlueFlytrap - PBR method.
breen - extracting and porting of models.
LetTric - HW2 SFM Pack, icon assets, extracting.
Cassie original creation and character rights belongs to Scott Cawthon.
Model belongs to Steel Wool Studios.
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Link for Helpy's model:
BlueFlytrap - PBR method.
breen - extracting and porting of models.
LetTric - HW2 SFM Pack, icon assets, extracting.
Helpy original creation and character rights belongs to Scott Cawthon.
Model belongs to Steel Wool Studios.
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Link for Nightmarionne's model:
Nightmarionne original creation and character rights belongs to Scott Cawthon.
Model belongs to Steel Wool Studios.
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Link for Funtime Freddy's model:
Model work: TM, Thudner, and Shy
SFM ports done by: SpringTF2
Funtime Freddy original creation and character rights belongs to Scott Cawthon.
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Link for Funtime Chica's model:
Model work and SFM port: Mr.Crio and Rictous (Pizzav144)
Funtime Chica original creation and character rights belongs to Scott Cawthon.
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Link for Circus Baby, Ballora, Funtime Foxy, Lolbit, and Ennard's models:
Model work: Raviolly and Rockselenite (for Ennard)
SFM ports done by: SpringTF2
Circus Baby, Ballora, Funtime Foxy, Lolbit, and Ennard original creation and character rights belongs to Scott Cawthon.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: