ExtraDaysToDeadline

v2.2.2·Updated 2024-02-26

Allows the player to purchase an extra day via the terminal. This mod's uniqueness is that It tries to add functionality that will give you the option to extend the deadline but with some price on it.

About this mod Author’s original text

Extra Days

Allows the player to purchase an extra day via the terminal. This mod's uniqueness is that it tries to be more realistic with the game, as it is not trying to modify the main logic of the deadline. It tries to add functionality that will give you extends for the deadline but with some price on it. You can buy as many days as you want if you have enough credits. Every cycle (all days passed), the game deadline will reset to defaults - 3 days.

Note that, due the "reset to default", it will might have issues with other mods that deals with deadline increment. If you facing any issues please let me know.

How To Use? (all players can do it)

  • Enter the ship's terminal
  • Go to the Other category
  • Execute the buyday menu item
  • CONFIRM / DENY purchase of an extra day

All players need to have the mod installed to play.

Modpacks

This mod gets updates frequently and does have support. Make sure you have the latest version. If you facing any issues, do let me know.

If you are using it with DynamicDeadline or ProgressiveDeadline mod

I made the relevant adjustments so it will work without any issues so that you can play both mods together. Moreover, I fix two major issues that happens when you have higher deadline:

  • Enemies not spawning when you have a deadline higher than 10 days or more
  • Negative buying rate from the company

So by using my mod, it will fix those issues for both of them.

LethalConfig Menu

Bugs, Issues & Requests

Please let me know about any bugs, issues or requests regarding my mod by opening an issue, by leaving a comment in this Discord channel or by sending me an email at ustaalon@gmail.com

Please consider support by this link. It will help me to continue and focus on mods and open-source.

Additional Credits

Thanks to Lethal Company Community on Github for making modding easy for Lethal Company.

Thanks, also, to LethalAPI.TerminalCommands for adding the ability to make new commands.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackLethalAPI-LethalAPI_TerminalAinaVT-LethalConfigOzone-Runtime_Netcode_Patcher

File & checksum

Filename
ExtraDaysToDeadline-2.2.2.zip
File size
51.0 KiB