Extraction1
collection of my dlls for my modpack. Changes gameplay flow, new extraction system, lockpicking, random suits. etc
About this mod Author’s original text
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Extraction1
Extraction1 adds a new way to escape the facility. A yellow Extraction Area spawns somewhere inside the building each round, allowing players to extract and secure scrap without returning to the main entrance.
This bundle pack was originally made for personal use and combines multiple gameplay features into one mod.
Required BepInEx Setting
This mod requires one BepInEx setting to be changed.
Open:
BepInEx/config/BepInEx.cfg
Find:
HideManagerGameObject = false
Change it to:
HideManagerGameObject = true
If this setting is not changed, the mod may not work correctly.
Features
Yellow Extraction Area
A yellow translucent Extraction Area appears somewhere inside the facility every round.
- Easy to spot
- Spawns in a random location
- Shared across multiplayer
- Creates an alternate extraction point
Extract Through the Area
Players can escape by entering the Extraction Area.
- Reach the zone to safely return to the ship
- Adds a more immersive extraction-style gameplay loop
- Encourages deeper exploration
- Reduces reliance on the main entrance
Scrap Turn-In System
Scrap dropped inside the Extraction Area counts toward quota.
- Only dropped scrap counts
- Scrap carried in inventories does not count
- At least one crew member must survive
- If the entire crew dies, stored scrap is lost
Lockpick Doors
Players can lockpick multiple door types.
- Works on normal doors
- Works on large security doors
- Adds more exploration options
- Useful for heavily modded runs
Random Suit on First Join
Players receive a random suit the first time they join.
- Automatically applied on first join
- Gives players a random cosmetic appearance
- Included as part of the bundle pack
Scanner changes
- Objects now glow and show value above them, and your scanner has been removed.
Multiplayer
- Fully multiplayer compatible
- All players should see the same Extraction Area
- Extraction and scrap syncing work across clients
Notes
This mod pack was originally created for personal use and later bundled together into a single release,
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: