Extend Deadline

v1.0.4·Updated 2026-01-13

Mod focused on providing an interactive terminal application where you can increase the days before the deadline of current quota for some Company Credits

About this mod Author’s original text

Extend Deadline

A Mod which focuses on providing an interactive terminal application where you can select the amount of days you wish to extend for the deadline for the current quota

Configuration

  • You can configure how many Company Credits it costs to purchase a singular day to extend in the deadline of the current quota. Default is 800.
  • You can configure additional Company Credits cost based on amount of quotas your group has fullfilled. Default is 0.
  • You can configure additional Company Credits cost based on how many days you have extended before changing to a new quota. Default is 0.
  • CSync is used for configuration synchronization.

How to access the mod's content

  • In the terminal, typing:
  • `extend deadline help` will display the relevant information about extending deadline of current quota
  • `extend deadline` will display an interactive terminal application where you pick how many days to extend on current quota and how much it will cost. To purchase, just press the submit key (changeable through control bindings) and it will check wether you can or not purchase the amount of days you wish to extend.
  • In the interactive application, you can exit through the exit key (changeable through control bindings)

License

This mod is under MIT License. Meaning that you can decide to take this mod for your own things and customize it as you need, so long as you follow the license's requirements

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibSigurd-CSyncWhiteSpike-Interactive_Terminal_API

File & checksum

Filename
Extend_Deadline-1.0.4.zip
File size
26.7 KiB