ExplosionsSoundOverhaul

v0.9.2·Updated 2024-01-20

Replacing EVERY sound in Lethal Company for a MUCH MORE horrifying experience. Your sound cue knowledge is no more.

About this mod Author’s original text

ExplosionsSoundOverhaul

"Change your experience with this sound overhaul"

v0.9.0

Are sound cues almost too easy for you? Maybe the monsters just don't give the same vibe as they used to. Maybe you just want to freak your friends out.

Introducing my Sound Overhaul, replacing many sounds and combining others from existing packs. I've edited all of these sounds inside of FL Studio 22, reduced volume, added reverb, TLDR:

All to make YOUR experience scarier. While this was intended for Friends and Family, this is family friendly and stream safe.

Monster noises are highly edited from several video games as well as memes, either sped up or repeating to create a sense of horror.

BE WARNED: I'm planning on making noise variants for every monster. Say 2 or 3, to randomly switch out between updates.

I will make a changelog with every noise name so that you can download which ever version of this mod you like in the future.

This will not start until Version 1.0.0 and above.

This includes ambience as well as loot noise.

Changes:

Sounds can be heard by monsters, and can be attracted to them, just like the base game. With that in mind, a lot of sounds are "Long".

In other words, something might be playing... It's just waiting to make a sound. This is to make it harder for you to spam picking up and dropping an item to "stop" noises. <3

Compatible with:

Yippe!

FartLizards

FartMines

BoomBox Music (Check out Explosion's Boombox!)

TV Mods

Not Compatible With:

Any Sound Overhaul NOT listed above. This takes out most of those and replaces them.

VinylPlayer Music (This replaces it in 1.0.0 although any mod might overwrite it.)

Changelog

Readme is neater

Hostile Monster Roadmap:

Baboon Hawk - 0%

Bracken - 100%

Bunker Spiders - 100%

Circuit Bee - 0% No Plans to Change

Coil-Head - 0% No Plans to Change

Earth Leviathan - 0% No Plans to Change

Eyeless Dog - 50%

Forest Keeper - 0% - Maybe

Ghost Girl - 0% - Maybe

Hoarding Bug - 0% No Plans to Change (YIPPE! Mod Conflict)

Hygrodere - 0% No Plans to Change (It's a blob. That's not scary.)

Jester - 0% No Plans to Change

Manticoil - 0% No Plans to Change (birb)

Masked - 0% SOON

Nutcracker - 0% No Plans to Change

Roaming Locust - 0% No Plans to Change

Snare Flea - 100%

Spore Lizard - 0% No Plans to Change (Fart Lizard Mod Conflict)

Thumper - 100%

Ambience:

Creaks - 100%

Planet Music - (No Plans for Ambient Tracks until Monsters are done)

+ Company - 100%

+ Company Hole - 100%

All Players Dead - 100%

Fired - 100%

Loot Sounds - 60%

+ Phone

Apparatus - 100%

Mine Beep - 100%

Scan - 100%

Vent Crawling - 100%

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackno00ob-LCSoundToolClementinise-CustomSounds

File & checksum

Filename
ExplosionsSoundOverhaul-0.9.2.zip
File size
192.4 MiB