EXO Company

v1.2.0·Updated 2024-07-01

[v50] A complete Vanilla+ gameplay overhaul focused on exploration, combat, and progression. Significantly extends the difficulty curve and replayability for more long-term, more varied runs for much,

About this mod Author’s original text

E.X.O. COMPANY

A Complete Gameplay Overhaul and Conversion Modpack

E.X.O. Company is focused on exploration, combat, and progression. I was getting tired of the short and linearly difficult progression of the base game and constantly playing Facility. E.X.O. Company significantly extends the difficulty curve and replayability of random interiors for more long-term, more varied runs for much, much higher quotas.

The base game is focused on survival horror and intentionally handicaps you to comedic and horror effect, but this wears off. This modpack aims to focus on exploration of the custom moons and interiors by making routing free and forcing you to experience different weather conditions using the modes described below. And by giving you access to a full arsenal of tools and equipment as well as increasing the amount of enemies, spawn pools, and loot pools, E.X.O. company 'makes the game both EASIER and HARDER at the same time', significantly shifting the balance and gameplay focus of Lethal Company.

Modes:

I Suggest Playing E.X.O. In One of Three Ways:

  • Random Assignment Mode: Each quota, you type 'random' into the terminal to randomly route to a planet. You must accept whatever planet and weather conditions you get and make the most of it. After each landing on a moon, you may re-route to a new planet or choose to stay on the current one for another day.

Optional Rules:* You cannot route to a previously visited planet until you have visited all of them in the Moon list (hidden moons excluded). If you route to a previously visited planet on that save, continue typing 'random' until you get a new planet. Once all Moons are explored or the quotas become so high you are forced to select harder planets in order for it to be possible (whichever comes first), you can now freely manually route to any planet for free using Efficient Engines.

  • You can redo your random route once per quota. When doing a re-roll, if you get a planet that you have already visited, you must land there anyway for that day (instead of continuing to route random until you get an unexplored moon like normal).
  • Planetary Tour Mode: You start with the first moon, and then at the start of each quota, you manually route to the next moon on the moon list (sorted by difficulty), and you must stay at that moon for the entire quota no matter the conditions. Routing to each moon is free using Efficient Engines (free in the LGU at the start of a save).
  • Once you have been to every moon, you can freely route to any moon manually.
  • Tier One Mode: You are a company supersoldier with a blank check. Use DanceTools 'setcredits' command or set the starting credits in LethalCompanyVariables to give yourselves infinite money. Apply all upgrades using this cash and use any equipment at your disposal without worrying about cash. Now see how far you can get from the start of the game under ideal conditions.

Optional Rules: I'd reccomend using one of the routing rules from the first two modes, or just route to any planet you want. It's also fun to put some limitations on by giving yourselves a set amount of equipment that refills every quota. Say, only as many pro flashlights and walkies as you have players, plus one or two. This reintroduces some* penalty for deaths within a quota other than losing scrap.

  • I'd also strongly reccomend you disable Weather Probing and Scrap Insurance commands as well as the portable teleporter in the Moreshipupgrades config if you are playing this way because they make the game too easy and potentially impossible to fail when you can just buy and use them with infinite money.

This Modpack Adds:

Progression: By purchasing upgrades through the LGU store and increasing your stats using levelling progression, you go from a weak, disposable company intern to a Tier One Exploration and Extraction Operator with movement thrusters, night vision, shotguns at your disposal, increased damage, improved endurance, and more. All operators h

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcherEvaisa-LethalLibMaxWasUnavailable-LethalModDataLibmrov-MrovLibmrov-WeatherRegistrymrov-WeatherTweaksBlorb-WeatherMultipliers

File & checksum

Filename
EXO_Company-1.2.0.zip
File size
234.5 KiB