ExBoinkSFX
Calling all chuckleheads. Replaces the hitSFX for the shovel, and similar, with the BOINK SFX from TF2
About this mod Author’s original text
BOINK Hit SFX
Replaces the hitSFX of the shovel and similar tools with the BOINK SFX from TF2.
r2modman Installation
- Not tested or even attempted,
App Installation
- NOT TESTED. Install at own risk
Manual Installation
- Install BepInEx
- Extract ExBoinkSFX.dll and ExBoinkSFX into the plugins folder of BepInEx
- Say goodbye to ya kneecaps, chucklehead!
This results in the ExBoinkSFX.dll and ExBoinkSFX being placed in the plugins folder.
Changes
- 0.0.1 - My coding skills suck, did you expect anything less?
- 0.1.1 - Initial testing state, not released.
- 0.1.2 - Working build, ready to release.
- 1.0.3 - Tested, this file added, asset correctly bundled, icon cobbled together. Ready for upload.
- 1.0.4 - Added Twitter handle to manifest, if anyone cares.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack