EWSoundpack
Community Mod
About this mod Author’s original text
Real! E0518W SOUNDPACK!!!11!1
Is there such thing as a "Definitive" version?
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
2006HondaOdysseyWithXMRadio-BaseNutcrackerMusicFixHardy-LCMaxSoundsFixloaforc-loaforcsSoundAPI_LethalCompanyFlipMods-ObjectVolumeControllerBepInEx-BepInExPackMellowdy-CruiserTunesbaer1-LethalModUtilsbaer1-CustomBoomboxMusic