Evil Company Modpack

v1.3.0·Updated 2026-07-29

A custom (difficulty) modpack that stays performant despite the number of mods. Most mods have been configured to create a devastating experience. Are you ready to get EVIL?...

About this mod Author’s original text

Evil Company

A Preconfigured Mod Collection for the Brave

A large collection of mods, preconfigured, for my friends and me, and now, you!

Mostly relies on the great BrutalCompanyMinusExtraReborn fork by SoftDiamond for tweaking scrap rates, values, and quota.

LethalPhones is included; you can purchase the phones by typing "personal phones" in the terminal, and they ostensibly replace walkies.

You will not survive. Are you ready to get Evil?

Features

  • 🗿 Moai!
  • 🐉 Goku?
  • 🔧 Many miscellaneous fixes for vanilla content
  • 🌙 Many moons and interiors to discover
  • 💰 Lots of new scrap
  • 🎰 And of course, GAMBLING!!!

Before You Play

  • Purchase Personal Phones: Type 'personal phones' in the terminal to purchase cell phones for you and your crew!
  • Late Game Upgrades: Type 'lgu' in the terminal to access Late Game Upgrades, which you can purchase with either company credits or player credits.
  • Everyone has their own PC's, so make sure everyone knows to access it!
  • StarlancerEnemyEscape: Be advised! Most enemy types now have a small chance to freely roam between the facility and outside...
  • Weather: Moons with bad weather have more scrap, and it's more valuable. Particularly true of Eclipsed moons.
  • Mirage: Masked crewmates are much harder to differentiate from their vanilla counterparts and might spawn randomly.

Are you ready to get Evil?

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Zingar-Atlas_Abysszepsun-MuteLibzepsun-AmbianceLibZaggy1024-PathfindingLibZaggy1024-PathfindingLagFixZaggy1024-OpenBodyCamsYorimor-CustomStoryLogsyeahimliam-Peter_Griffin_Suit

File & checksum

Filename
Evil_Company_Modpack-1.3.0.zip
File size
31.9 MiB