EverythingCanDieAlternative
Allows every monster / enemy to be damageable / hitable / killable - with in game configuration menu - now with health bars
Screenshots 7 screenshots
About this mod Author’s original text
EverythingCanDieAlternative 1.1.83
This mod makes every enemy in the game killable with configurable HP. It aims to work with any modded weapon and any modded enemy.
- Easily configurable via in game configuration menu
- You can configure the enemies health or leave enemies immortal to achieve the right balance, you can also disable my mod for enemies if you want to 100% preserve their original behaviour
- This mod removes dead enemies' corpses (configurable and compatible with mod-drop mods)
- You can activate enemy health bars as well
Differences from Original Mod- No separate shotgun/melee weapon settings
- No Explosion Effects on death
- An alternative version of the EverythingCanDie mod from TheFluff as it did not work for me with a few modded enemies
Configuration Menu
- Start the game > host a lobby > quit the lobby > check out the EverythingCanDieAlt menu or the.cfg files
- You can enable preview images for some enemies (may spoiler you!) - not all enemies have preview images
- Search for specific enemies by their name or just scroll through the list
Killable Spring with 3 health
🔴 Further configuration examples
Make an Enemy Immortal
Disable ECDA For An Enemy
Global Settings
- Tweak some ECDA specific rules (the default is what i consider most useful)
- Activate and configure the health bar (the default is Off, remember to turn it on to use it!)
- Do bulk configuration if needed
🔴 Click to see example images from the health bar
- Enemy Health Bar is set to Both for these images, default is Off
- Hide Health Bar for full HP Enemies is set to No for these images, default is Yes
- These are the different Health Bar sizes:
- This is the maximum Health Bar range from Close to Medium to Far shown from above and shown from POV:
- The config menu can be hidden / shown from the main menu with LethalConfig or inside the nwnt.EverythingCanDieAlternative.cfg under EnableConfigMenu
- Many Global Settings can be configured in LethalConfig while being inside a live round, the health bar can be configured on the fly without any issues, changing any of the rules isn't tested and mileage may vary
- Everyone needs to have this mod installed for it to work
Mod Compatibilities
I implemented some compatibilities for popular mods. Let me know if you have any issues with said mods, as testing all of them is not possible for me alone.
| Compatibility implemented | Seem to work out of the box | Incompatible|
| ------- | ------- | ------- |
| SellBodiesFixed|Enhanced Monsters|EnemyHealthBars|
| LethalHands|MoreCounterplay||
| BrutalCompanyMinusExtraReborn|FairAi||
|Hitmarker|DeathAnimations - Remove corpse should be adjusted||
|LethalMin|||
|HexiBetterShotgunFixed|||
|Natural selection|||
|CodeRebirth|||
Report Bugs
Found a bug?
- Join the LC Modding Discord 2. Let me know in my mod page:
LC Modding Discord
My Mod Page
Credits
Based on the original EverythingCanDie mod from here: page and GitHub.
Thank you nyakowint.
ClaudeAI did the coding.
Thank you Henni for testing with me.
Thanks to everyone providing feedback on Discord.
Click for help for the.cfg files (old)
For each enemy, you can configure:
nwnt.EverythingCanDieAlternative.cfg.Unimmortal - Toggle if the enemy can be damaged (true/false) - Default is every enemy is killable.Health - You configure the enemy's health value completely to your liking
For reference: the shovel deals 1 damage, the vanilla shotgun either 1/3/5 based on distance, cruiser deals 12 damage at high speed, modded weapons work as well with their own stats
EnableConfigMenu - Toggle if the configuration menu should be shown in the main menu
EnableInfoLogs - Toggle if info logs should be logged in the console
ShowEnemyImages - Toggle if preview images should be shown in the configuration menu
ProtectImmortalEnemiesFromInstaKill - Toggle if enemies should be protected from instakill effects when they are configured to be immortal, might get bypassed by other mods
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: