EverythingCanDie

v1.3.1·Updated 2025-02-24

Everything go boom. Mod to make things equal... in death! Configuration for health and everything else included!

About this mod Author’s original text

Everything Can Die

This should make most enemies in the game killable. Most mods are compatible but it is not guaranteed.

Pull requests on the github are welcomed. If you intend to contribute a lot you can ask (nyakowint) for push access. (they are not moddding lethal at the moment)

Other stuff below:

  • Previously "invincible" things (jester for example) can now go boom
  • Added boomba support(No longer invincible and going boom forever)
  • Added portions of Hexicube's Better Shotgun code and improved upon it. Shotgun now is able to blow up mines and boombas.
  • Added config to set which mobs are affected by this mod(Invincible mobs are made killable and all mobs explode upon death by default)
  • Added config options to set health of all mobs and more.
  • Fixed the issue where everything was one hit. I just killed everything in code on accident lol no matter how much health they had left.
  • Updated to work for new version of Lethal Company v47.
  • Updated to work new version of Lethal Company v49. Ghost girl support. Shoot away and hit away the spirits.
  • Fixed issue with SellBodies mod and now instead of trying to play a death animation enemies will disappear temporarily(This is the Explodeable option which I recommend keeping on until next update).
  • Configurable health for all mobs and now what Immortal mobs can be damaged by can be configged for the most part.
  • Fixed issue where I was checking for a players held item when no player was involved in damaging an enemy causing the code to not run properly. This may not be completely my mod but it would help me a lot if you can donate a 1$ or something so I can help keep this mod going.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
EverythingCanDie-1.3.1.zip
File size
125.1 KiB