EquipmentCompany
Adds theme-fitting cosmetics.
Screenshots 8 screenshots
About this mod Author’s original text
Equipment Company
As a contractor for the Company, it wouldn't hurt to invest in some of your own equipment before punching in.
Fortunately, the market is ripe with passed down or unused kit - many of it retired or taken from previous crews of unknown fates.
Purchasing them was simple enough. Hopefully, they can find new service in your own crew's hands...
Description
I tried making MoreCompany cosmetics that fit thematically within the game.
There's a lot of joke ones available, which are fun, but it was hard to find any that specifically fit the theme of the base game. So I tried making this!
Enjoy!
Update Log
- 1.0.0
-Initial release
- 1.0.1
-Removed changelog and moved its info about cosmetics into README file
- 1.0.2
-Fixed update log typo and corrected Chemlights description in the README file
- 1.1.0
-Restored visor cosmetics (were originally missing)
-Tried fixing wristpad orientation (originally appeared upside-down)
- 1.1.1
-Reverted wristpad orientation fix
- 1.2.0
-Massively reduced file size of all head cosmetics (ideally, they should no longer cause lag spikes)
- 1.2.5
-Added 1 to 2 color options for a few items
Carabiner (Torso): Orange, Red
Carabiner (Hip): Orange, Yellow
Rope: Red, White
Hi-Vis Belt: Red
-Moved Carabiner (Torso) position, now attached below the transmitter
-Adjusted Carabiner (Hip) orientation to angle slightly more inward, sticking out less
- 1.2.6
-Removed folder that was causing MoreCompany to bug
- 1.3.0
-Added new cosmetics
Scannerpiece
Exhaust Filters
Life Preserver
Pouch (Torso, Front)
Side Pouch
Antenna (Back)
Reacher Tool
Pouch (Hip, Back)
Leg Pouch
Navigator
-Added a new color for Hi-Vis Belt
Hi-Vis Belt: Yellow
Misc
All cosmetics in this mod were modeled by me! All the lore below is basically flavor text and not official.
All of these are cosmetics; none of them provide any additional advantages.
Inspiration taken from various types of construction & hiking gear.
Cosmetics
There are currently 58 total cosmetics as of the latest version.
Antenna
Released in 1.0
Phased out antenna attachment for helmets.
Technically obsolete since the Company-wide removal of integrated comms.
Trackerpiece
Released in 1.0
Proprietary tracking device, once issued to crews during the Company's infancy.
Still finds a place with some on tempesteous moons.
Helmet Camera
Released in 1.0
Side-mounted, low-quality Company camera capable of tranmitting a live feed.
They have a notorious history of being a required investment by many micromanaging crew leaders.
Scannerpiece
Released in 1.3
Side-mounted, Company property scanner module.
Originally intended for retrofitting with older versions of suits.
Exhaust Filters
Released in 1.3
Exhaust filters, meant to filter a user's breathing.
Created by the Company in response to carbon emission complaints.
Options available:
-Both Filters
Black
Grey
Yellow
-Single Filter
Black
Grey
Yellow
Visor
Released in 1.0
Supplementary eye protection for Company welders.
Unlikely to provide any meaningful armor, but it could help with bright days.
Options available:
-Visor Down
-Visor Up
Transmitter
Released in 1.0
Traditional handheld radio mic, attached to the torso.
Typically passed upon by most crews, as it is seen as an unnecessary expenditure.
Life Preserver
Released in 1.3
Company-issued floatation device, meant for use on oceanic moons.
No longer in production due to complaints of its cheap, unreliable deployment system.
Pouch (Torso, Front)
Released in 1.3
Basic pouch, rigged to the front of a suit using its straps.
With larger quotas, most employees will have given themselves some form of convenient storage.
Options available:
-Yellow
-Orange
-Red
-Black
Side Pack
Released in 1.3
All-purpose pouch, attached to the left side of a suit's oxygen tanks.
Often utilized to carry extra equipment.
Options available:
-Yellow
-Orange
-Red
-Black
Carabiner (Torso)
Released in 1
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: