EnhancedSpectator
Enhances the spectating experience for Lethal Company.
Screenshots 4 screenshots
About this mod Author’s original text
Enhanced Spectator
Enhances the spectating experience for Lethal Company.
Features
- Adds the clock to the spectator HUD \- Inspired by BetterSpec by ZG
- Adds the ability to toggle a flashlight while spectating \- Inspired by SpectateEnemies by AllToasters
- Adds the ability to toggle night vision while spectating \- Inspired by ToggleableNightVision by Kentrosity
- Will only be visible when the player being spectated is in the dungeon
Planned Features
- Ability to change the zoom level while spectating
- Ability to change the FOV while spectating
- Potentially toggle between first and third person while spectating
- [_x_] Compatibility with other spectator mods that modify the HUD
- [_x_] Enhance and optimize the UI changes
Compatibility
The following are mods either tested to be compatible or not
Incompatible
- BetterSpec: This is already handled by EnhancedSpectator
- No others have been found/reported currently
Fully Compatible (Tested by me or the community)
- ShipLootPlus
- GeneralImprovements
- AdvancedCompany
- LCBetterClock
- EladsHUD
- Likely most mods (ill do a more comprehensive test with the most popular mods later)
Mostly Compatible (Everything is functional just has quirks)
- SpectateEnemies
- The only part that doesn't work is when spectating a mob the night vision doesn't work (this seems to be a vanilla limitation, I am still investigating if I can change it)
- ToggleableNightVision
- This works fine but when toggling night vision in either mod it will disable it for the other, so any text prompts wont be synced (I'll likely fix this in the future)
Configuration
Everything is configurable via the config file or the LethalConfig menu (both the main menu and the pause menu).
_NOTE:_ With v1.0.4+ LethalConfig is a soft dependency but to get the best experience it is still required by the package. It allows you to change any setting for EnhancedSpectator at any time, and it will update everything in real time. If do not want LethalConfig in your pack, you can safely remove it and this mod will still work just fine.
Spectator Clock
Enabling or Disabling the spectator clock
The setting lets you enable or disable the clock entirely
Allow clock while spectating.
Setting type: Boolean
Default value: true
Allowed = true
Move the "(Specating: Player)" text down
The Clock Support setting lets you move the spectating text down so it doesn't interfere with the clock if you are using mods that move the clocks position higher (e.g. LCBetterClock).
Moves the text showing who you are spectating down a bit to support mods that move the clock position higher (e.g. LCBetterClock).
Setting type: Boolean
Default value: false
Raised Clock Support = false
How much to move the "(Specating: Player)" text down/up
This is how much to offset the spectating text element down or up. The text element is actually moved so this retains support for any mod that adds text to it (e.g. SpectateEnemies)
How much to offset the spectating text by on the Y axis.
Setting type: Single
Default value: -25
Range: -465 - 30
Offset = -25
Spectator Flashlight
Enabling or Disabling the spectator flashlight
The setting lets you enable or disable the flashlight entirely.
Allow flashlight while spectating.
Setting type: Boolean
Default value: true
Allowed = true
Change the spectator flashlight key binding (Requires game restart)
The setting lets you customize which keybind the mod uses for the flashlight.
Input binding to toggle flashlight while spectating.
Setting type: String
Default value: /f
Keybind = /f
Spectator Night Vision
Enabling or Disabling spectator night vision
The setting lets you enable or disable night vision entirely.
Allow night vision while spectating.
Setting type: Boolean
Default value: true
Allowed = true
Set the intensity of night vision
The setting lets you change how bright the night vision is.
This is how brig
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: