Enhanced Monsters
This mod adds ranking and allows killable mobs to be sold, even modded ones! Incompatible with SellBodiesFixed!
About this mod Author’s original text
:trident: Enhanced Monsters
A mod aiming at enhancing gameplay with monsters, such as allowing to sell dead monsters, make masked/mimics return their mask once dead,
Nutcrackers to drop their shotgun, and also adds a ranking mechanic to mobs.
Features
- Allows you to sell dead mobs, even modded ones! If it can die, it can be sold. Technically.
- All mobs will display a rank based on their dangerousness when you scan them. Their rank is synchronized between players from host's configuration.
- Configurable mobs minimum and maximum values, mass, wether it can be sold or not, and mob's rank.
- [WIP] - Nutcrackers have a chance to drop their shotgun when they die.
- [WIP] - Masked mimics drop their mask when they die.
I must still think about more features in fact.
Verified Compatibilities
Here are a few mods I have personally verified the compatibility with.
- LethalConfig: I made sure that LethalConfig works fine to configure the mod's local settings. It's an optional mod.
- LethalSettings: I made sure that LethalSettings works fine too, it's just so that you can use whatever mods you've installed instead of downloading yet another config mod.
- Football (Kittenji): Football has a rank, I haven't verified if she has a ScanNode though, so maybe you won't even be able to scan her but yeah, should work anyway.
- Giant Species (XuXiaolan): I'm trying to make a proper support for Giant Species mod, with ranks and eventually, for the smallest of them, prices and values.
- Farming & Cooking Mod (MelanieMelicious): As requested by many, I have added support for Farming & Cooking mod so you can enjoy meat made with the corpses of the enemies from this mod.
How to edit mobs settings?
Wiki is work in progress, it will be more detailed and more up to date.
With R2ModMan
-:warning: You need to launch the game at least once, in order to generate the config list.
- Into r2modman, head into Settings, then Locations and click Browse profile folder.
- Reach /BepInEx/config/EnhancedMonsters/
- Double-click EnemiesData.json
- For more efficient search, you can press [CTRL]+[F] in order to open the word search. Type the name of the mob you want to edit.
- Edit the values. be careful, you need to respect the types given:
- MinValue, MaxValue must be integers (integral numbers, without decimals).
- Mass must be a floating point number (number with decimals) and it is in pounds (lb).
- Pickupable must remain a boolean, it can only have two values: true or false.
- Rank is a string, it has no length restriction but it's better to keep it short.
- Don't forget to save! You need to relaunch the game for these settings to be applied.
For Warriors (manual installers yarrrgh)
-:warning: You need to launch the game at least once, in order to generate the config list.
- If you install mods, you technically know where you install them. Go to BepInEx configs /BepInEx/config/EnhancedMonsters/
- Open EnemiesData.json
- Search a mob by its name with [CTRL]+[F]
- Modify its values by respecting the information given in the R2ModMan notice
- You need to relaunch the game in order to apply the settings.
How to set custom sounds for dead corpses?
- Go to /BepInEx/config/EnhancedMonsters/CustomSFX and put any sound you want in.wav format (16/24/32-bit PCM or 32-bit IEEE float).
- Open /BepInEx/config/EnhancedMonsters/EnemiesData.json and go to the mob you want to set a custom sound for.
- Inside the mob's Metadata object, set the fields DropSFX, GrabSFX and PocketSFX based on the sound you want.
4.:warning: The names of the sounds must be the same as the file names you put in the CustomSFX folder, without the.wav extension!
Q&A
Q: Is it possible to make the mod client-side only so I can use only the ranking with my vanilla friends?
A: I will probably do it, but it's far from being a priority.
Q: Is this mod compatible with SellBodies or SellBodiesFixed?
A: No.
Q: Is this mod compatible with TakeThatMaskOff?
A: For now, it is, but when the feature wi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: