EnemySoundFixes

v1.9.21·Updated 2026-10-02

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

About this mod Author’s original text

Enemy Sound Fixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Enemies

Brackens

  • Restored original stun sound
  • It was (most likely accidentally) replaced with the stun sound for dogs in v60
  • Fixed hit sound being interrupted by death animation

Snare fleas

  • Fixed shrieking when hitting its dead body
  • Fixed chasing "footsteps" and suffocation noises not looping
  • Fixed footsteps continuing while dead or clinging to a player's head
  • Fixed improperly pitched scream when dropping from the ceiling after being damaged

Thumpers

  • "Fixed"(?) thunder sounds playing from voice when losing track of the player
  • Can be re-enabled in config

Eyeless dogs

  • Fixed breathing pitch being wrong after eating a player
  • Fixed breathing sound sometimes overlapping (playing twice from one dog)
  • Fixed breathing sometimes stopping completely after attacking
  • Fixed missing hit sound effect
  • "Added death sound"
  • Actually just the stun sound, reused
  • This can be disabled in the config, since it's a bit more of a subjective change

Hoarding bugs

  • Fixed missing death sound effect
  • Fixed hit sound being interrupted by death animation

Forest Keepers

  • Fixed stun sound effect not playing when rescuing a player
  • Fixed "chewing" sound and blood spray playing after eating animation is interrupted
  • Fixed missing death sound effects
  • Fixed fire volume not fading in when first ignited by an explosion
  • Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
  • Fixed missing hit sound effect

Nutcrackers

  • Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
  • Fixed missing death sound effect

Masks

  • Config setting to adjust footstep volume/distance to match player footsteps
  • Fixed hit sound being interrupted by death animation
  • Fixed entrance door sounds not playing on both sides of the door when entering/exiting the building

Butlers

  • Fixed corpses still buzzing even once the mask hornets spawn out of it

Tulip snakes

  • Scurry sounds now properly re-randomize their pitch when they play
  • No longer randomly plays wingflap sounds instead of chuckle voices
  • Failsafe to prevent tulip snakes from making noises after death
  • Fixed missing hit sound effect

Kidnapper fox

  • Fixed hurt sound not playing after tongue is broken
  • Fixed hurt sound playing when attacking its dead body
  • Fixed death sound sometimes not playing
  • Fixed "growling" sound sometimes getting stuck when not dragging a player
  • Fixed drooling after being killed

Maneaters

  • Fixed hit sound being interrupted by death animation
  • Fixed several sounds (footsteps, mandible clicking, etc.) still playing after death
  • Fixed clicking mandibles when spawning as a baby

Giant Sapsuckers

  • Fixed "snoring" occasionally continuing after death
  • Fixed death sound being globally audible
  • Fixed missing hit sound effect

Backwater Gunkfish

  • Added some fallback code to mute audio on death (issue in vanilla? inconclusive)

Feiopars

  • Fixed missing hit sound effect

Cadaver Growths

  • Fixed missing destroy audio when using weed killer
  • Reduced intensity of "vent sounds" before spawning (like "ghost girl")

Cadaver Blooms

  • Fixed several sounds ("footsteps", breathing, etc.) still playing after death

Other

Despite the (now outdated) name, this mod also fixes several other sounds unrelated to enemies:

Players

  • Fixed fall damage not playing its special sound effect (except when crashing the jetpack)
  • Fixed overlapping hit sound when attacked with shovel/knife

Cruiser

  • Fixed the key twist sound effect not playing when initially inserting it into the ignition
  • Fixed the "engine stalling" sound getting stuck if you turn the key for too long, even if you release it and turn it again
  • Fixed the engine rev sound effect playing multiple times when turning the key in quick succession
  • Fixed the engine rev sound effect continuing after the ignition finally starts
  • F

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Hardy-LCMaxSoundsFixBepInEx-BepInExPack

File & checksum

Filename
EnemySoundFixes-1.9.21.zip
File size
157.2 KiB