EnemyRarityConfig
v81. Configure enemy spawn rarities per moon. Works with modded moons.
About this mod Author’s original text
EnemyRarityConfig
Tested on v81.
Change enemy rarity weights per moon. Kidnapper Fox, Cadaver Growth and Bloom, Butler Bees (Mask Hornets) and Vain Shrouds included.
FAQ
Modded moons?
Works with modded moons. To make it work just open the game once and then access config, it should add missing moons. If not, repeat until it eventually does.
Modded enemies?
Never tested with modded enemies. It will probably work. Report if not.
LethalConfig support?
Won't work with LethalConfig, config file is generated dynamically. You need to manually open the.cfg file and edit values.
I found a bug
Report in Discord. Username: we1rdhamster. I'll try to fix it.
Features
- Group enemies by moon
- Default values already present
- Modded moons included once the config updates
- Bush-enemies and niche enemies included
- Both names (game internal name and visible enemy name for players) included
Installation
Install with r2modman or Mod Manager.
Configuration
Edit the config file in BepInEx/config/ or use r2modman config editor.
Changelog
1.0.0
- Initial release
1.0.1
- Changed README.md
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: