EnemyInteractionsFix

v1.2.1·Updated 2026-09-22

Enemy Interactions 1.2.0 rebuilt for the current KillPlayer signature

About this mod Author’s original text

Enemy Interactions (fix)

Unofficial fix build of Enemy Interactions 1.2.0 by Gemumoddo / Wet-Boys. All credit for the mod itself goes to them; this only repairs one hook that the latest game update broke.

Do not install this alongside Gemumoddo-EnemyInteractions. It uses the same plugin GUID (com.gemumoddo.enemyinteractions), so BepInEx will only load one of them.

What was broken

PlayerControllerB.KillPlayer gained a trailing bool setOverrideDropItems parameter. The mod's on-kill hook still declared the old six-argument signature, so MonoMod rejected it and the whole plugin failed during Awake:

InvalidOperationException: Parameter #0 of hook for Void KillPlayer(UnityEngine.Vector3, Boolean,

CauseOfDeath, Int32, UnityEngine.Vector3, Boolean) doesn't match, must be

GameNetcodeStuff.PlayerControllerB or related

Because it threw before any hook was registered, nothing in the mod ran — no on-kill emotes, no random enemy emotes.

What changed

Only EnemyKillHooks.OnKillPlayer: the orig delegate is now

Action, the new parameter is

accepted, and it is passed straight through to orig. No behaviour changes.

Lmao

THIS DOES NOTHING WITHOUT MODS THAT ADD THEIR EMOTES TO THE LISTS (At the moment, the only two that I know of that do this are BadAssCompany and NekiyManEmotes)

Enemies can now emote randomly, that's all.

Working on adding more functionality in the future, but a more general AI handler will be required

Emote Devs

If any mod wants to add their own emotes to this, the current process is just

EmoteOptions.onKillEmotes.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Default Dance", 30));

or

EmoteOptions.intermittentEmoteList.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Gangnam Style", 1));

onKillEmotes will trigger when a player dies

intermittentEmoteList will be played on enemies every few minutes

EnemyEmotes have a string for the emote name and a float for the max time the emote will play (primarily used for looping emotes you only want to play for a few seconds)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackGemumoddo-LethalEmotesAPI

File & checksum

Filename
EnemyInteractionsFix-1.2.1.zip
File size
136.4 KiB