EnemyInteractions
Enemies will default dance on your corpse
About this mod Author’s original text
Lmao
THIS DOES NOTHING WITHOUT MODS THAT ADD THEIR EMOTES TO THE LISTS (At the moment, the only two that I know of that do this are BadAssCompany and NekiyManEmotes)
Enemies can now emote randomly, that's all.
Working on adding more functionality in the future, but a more general AI handler will be required
Emote Devs
If any mod wants to add their own emotes to this, the current process is just
EmoteOptions.onKillEmotes.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Default Dance", 30));
or
EmoteOptions.intermittentEmoteList.Add(new EnemyEmote("com.weliveinasociety.badasscompany__Gangnam Style", 1));
onKillEmotes will trigger when a player dies
intermittentEmoteList will be played on enemies every few minutes
EnemyEmotes have a string for the emote name and a float for the max time the emote will play (primarily used for looping emotes you only want to play for a few seconds)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: