EnemyCompatibilityFixes
Profile-specific compatibility and gameplay options for a large private modpack. Read the full page description before installing.
About this mod Author’s original text
idk why you are here
But sure — you can download this mod. Here is everything you need to know:
Important: profile-specific package
This package was created specifically for the private WIEKSZE PARTY Lethal Company profile played by a group of friends. It is not a universal fix pack and it does not claim to repair every possible mod combination. Please read this entire description before installing it in a different profile.
Current WIEKSZE PARTY profile code: 01a0a805-6ac3-9b62-3a2a-845a21ca1c27
The profile code changes whenever the pack is updated. Use the current code shown above rather than an older code copied from a message or an earlier release.
Its compatibility guards target several specific optional mods used by that profile. The gameplay, terminal, scanner, interior variety, and graphics settings can also be used independently. Features whose target mod or game system is missing are skipped automatically.
Enemy Compatibility Fixes
Profile-specific compatibility guards and configurable gameplay options for heavily modded Lethal Company sessions.
Included compatibility guards
- Initializes MinecraftSpiderMod's procedural-leg state and guards its cleanup.
- Prevents invalid enemy targeting data from causing repeated SCP-999/SnowyLib exceptions.
- Prevents ModelReplacementAPI from reading outside the inventory array with tool and reserved slots.
- Handles unloaded plugin entries while LethalModDataLib registers save data.
- Avoids an obsolete LethalCasino menu compatibility check.
- Prevents LethalCasino's broken scrap-value hover patch from interrupting normal item interaction.
- Stops broken OccludeAudio components from flooding the log every frame.
- Stops the ReservedItemSlotCore/LethalThings grab-animation exception from flooding the log.
- Stops HerobrineAI's invalid speed-state index from flooding the log.
- Replaces Herobrine's near-lethal and instant-kill attacks with configurable damage, disappearance, and cooldown behavior.
- Makes a failed Football move deal configurable damage instead of instantly killing the player, then enforces a configurable cooldown.
- Makes Scary return safely when no living player target can be selected and adds a configurable delay between its jumpscares.
- Disables orphaned Better Spray Paint network helpers after their spray-can item disappears.
- Guards Better Spray Paint when a reserved or desynchronized slot points outside the player's inventory.
- Cleans destroyed item references from the Hoarder Bug search list and pauses incomplete terminal objects instead of logging the same exception every frame.
- Prevents Emergency Dice from setting up one die repeatedly and skips effects whose required Surfaced prefab was not registered.
- Moves a badly spawned Surfaced Nemo onto the nearest valid NavMesh point before its AI starts requesting paths.
- Enables x753 Mimics fake exits on loaded modded interior flows, offers a configurable higher fake-exit count preset, keeps generated exits under a stable map object, and preserves the original wall pieces that do not cover the fake doorway.
- Makes Symbiosis Hoarder Bug item use host-authoritative, so one Yuupiki activates a held die once rather than once per connected player, and safely drops its held item on death.
- Lets a dead player take over their Masked with configurable controls. Movement, sprinting, crouching and jumping are synchronized by the host; a separate key performs a random TooManyEmotes emote while Mirage continues handling the copied voice.
- Makes an active nearby boombox take priority over players as the Jester's target. The Jester follows the music, stays closed while it plays, and closes if it was already open.
- Repairs a Maneater baby if the player or scrap it was observing disappears, preventing a repeated error every frame.
- Updates the Coroner Mimics integration for the current Coroner API and removes its excessive attack-coroutine console logging.
- Makes HornMoan reuse its loaded audio cli
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: