EndlessEscapeMusic

v1.0.1·Updated 2024-06-05

Plays music from Creo when the early ship leave alert appears

About this mod Author’s original text

Endless Escape Music

Plays Creo - Endless when the ship begins leaving. Several other Creo tracks will play based on weather and other conditions. The volume of the music also reacts to your current location and gets quieter if you're crouching.\

The mod behaves as displayed in the preview video by default, but it has a scripting system that allows you to completely redefine how the mod behaves, you can replace the music and create new events for when music should play.\

Made using Pizza Tower Escape Music by BGN

Track Conditions

These are the default conditions and their default music:

  • Eclipsed/Stormy: Flow (Custom Remix)
  • Rainy: Unveil (Custom Remix)
  • Inside the Facility: Dark Tides
  • Outside the Facility: Endless

Scripting

All the logic that drives the music playing is scriptable, meaning you can make entirely new logic for the mod and make it play whatever you want whenever you want!\

See the Wiki for more information on scripting.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
EndlessEscapeMusic-1.0.1.zip
File size
10.6 MiB