End Times Escape
There are a lot of parallels between Outer Wilds and Lethal Company, and when I noticed them, I thought that End Times would fit in perfectly when night fell and the ship was about to leave, and I was
About this mod Author’s original text
OVERVIEW
This mod adds the End Times soundtrack from Outer Wilds, which plays if the game time is approximately more than 17:30 (5:30 PM), i.e. when it gets dark outside.
In addition to this, this music is dynamic depending on the location where you are:\
Outside: Standard End Times\
Inside: Muted End Times (like in a simulation)\
In the ship: Final Voyage
If you are in spectator mode (i.e. dead), then you will hear the standard version.
As far as I know, the timings are perfect, and the transitions between different versions are quite smooth.
I have not found any bugs, but if there are any, then write to me on the Lethal Company Modding Discord Server and ping me (my nickname is GidraCreeper750).
Lethal Company Modding Discord Server:
PREVIEW VIDEO
Click on the image below to watch a preview of how the mod works.
INSTALLATION
It is strongly recommended to use r2modman or, but if you prefer manual installation, then:
- Install all dependencies before installing this mod
- Create a separate folder for this mod inside your plugins folder
- Move the "BGN-PizzaTowerEscapeMusic" folder from "GidraCreeper750-End_Times_Escape-x.x.x.zip/BepInEx/plugins/" inside this folder
- Make sure that "BGN-PizzaTowerEscapeMusic" does not replace the original "BGN-PizzaTowerEscapeMusic" from PizzaTowerEscapeMusic mod
- Move the config file from the zip file of the mod to your config folder
- If you did everything right, then everything should work!
CREDITS
This mod is made thanks to the PizzaTowerEscapeMusic mod ( and is based on the LETHAL RESONANCE MELTDOWN mod (
Also, many thanks to the Lethal Company Modding Discord Server members for their help with the implementation of my idea!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: