ElevatorSymphony
A mod to give the elevator random music
About this mod Author’s original text
Elevator Symphony
A mod for replacing the elevator music with other songs
Contents
This mod has the ability to replace the mineshaft elevator jingle with other random songs from a folder
Installation
This is the recommended installation process:
- Download and install Mod Manager or r2modman.
- Click Install with Mod Manager button at the top of this page.
- Run the game via the mod manager.
Customisation
To add custom songs you follow the following steps:
- Export your song in ogg, mp3, wav format.
- Navigate to the mod folder Sk737-ElevatorSymphony
- Drag song into the Music folder.
To remove songs simply delete them from the folder.
After running the mod once the config file will be generated.
In the config you are able to choose weight values for how often a song is chosen.
Credit
Music
- Luigi Mansion 2 Elevator
- Deadbird Studio Reception
- Let the Game Begin
- Please Hold
- Saffron City/Pewter City/Viridian City
- The Healer Stalks
Disclaimer
I do not own this content. Credit goes to rightful owners.
Source
Sourcecode available on github.com
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: