E Gypt Moon
Adds the intermediate-level moon 10-EGypt to the game.
Screenshots 2 screenshots
About this mod Author’s original text
NOTICE - New Developer
A new member has been added onto the development team, Tolian. He will take over development and all questions should be towards him.
The Desert Moon, 10 EGypt
ALL CLIENTS NEED THE MOD INSTALLED
To Install
To install manually, extract all files into the BepInEx plugins folder.
Please make sure you have LethalLevelLoader and LethalLib installed.
Information
This mod adds a new moon, 10 EGypt to the terminal.
This moon is balanced as an intermediate moon akin to March or Offense, though tuned slightly higher.
The moon costs 60 credits to route to, has a slightly larger than average dungeon size, monster total spawn range, and total scrap count range.
The moon currently uses the Mansion interior dungeon, with a low chance of using the Factory dungeon.
The moon exterior does not spawn giants or trees.
Desert worms, and spiders are much more likely to spawn on this moon. Lethal Company uses weighted spawns, so increased weight does not meant garaunteed chances.
For custom dungeon interiors, the keyword is "Egypt".
Check out the wiki for more detailed information!
Traversal
The minimum three letter requirement to route to 10 EGypt is "egy".
Screenshot
Contact Information
- My discord - tolian
- My discord server - Tolian Serv
Credits
IAmBatby for hundreds of hours of work, help and development dedication to LC modding and explanation. Happy to be an early adopter of LethalLevelLoader(LLL), and excited for the future.
Changelog (Last 3 Versions)
2.0.27
Motion Vektor disabled
2.0.26
OpenXR plugin, Optimization
2.0.25
V81 compatibility
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: