DynamicFallDamage

v1.0.1·Updated 2024-08-25

Fall damage is calculated smoothly from 30 to 100+ instead of pre-set stages of damage. Recommended to be used with LethalWeight.

About this mod Author’s original text

Dynamic Fall Damage

The way fall damage is calculated in the base game is stages, heres a list of those stages.

  • 30 Damage
  • 50 Damage
  • 80 Damage
  • 100 Damage

This mod changes that, and makes fall damage smoothly go from 30 to 100+ (you can also take more than 100 fall damage now).

This mod is recommended to be used alongside Lethal Weight:

This mod was made in a few hours so sorry if there are any bugs.

Hey, can I use Dynamic Fall Damage in (blank)?

Dynamic Fall Damage is licensed under GNU General Public License v3.0:

Basically, do whatever you want, just:

  • Disclose source
  • License and copyright notice
  • Same license
  • State changes

Source Code:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
DynamicFallDamage-1.0.1.zip
File size
29.5 KiB