DuckMod

v1.6.0·Updated 2024-12-01

This mod adds a pet duck to your game.

About this mod Author’s original text

This mod adds a pet duck to your game. It is available in the ingame store.

Your new pet duck will follow you on your adventure and is able to grab one item.

If you like my work please consider supporting me on Ko-fi:)

What's New?

  • Ducks can now use fire exits (thanks to TerabyteTim).
  • Changed distance calculation to players:
  • The duck will follow player through entrances.
  • Ducks can be killed, grabbed and sold (disabled by default).
  • New configuration options.

Known issues

  • There are still some sync issues when you start/ land the ship
  • Ordering a duck on the company moon will let the duck freeze. NavMeshInCompany fixes this issue
  • There are issues when using custom interiors
  • There are issues with Little Company
  • Textures are not saved and change every time you start the game

Installation

  • Install BepInEx.
  • Place the DuckMod folder in your BepInEx/plugins/ folder.
  • Everyone joining needs this mod installed.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLib

File & checksum

Filename
DuckMod-1.6.0.zip
File size
682.6 KiB