29 Dreg
A tier 3 desert moon.
Screenshots 8 screenshots
About this mod Author’s original text
29-Dreg
A lategame moon placed between 8-Titan and 68-Artifice.
POPULATION: Abandoned.
CONDITIONS: Jagged terrain. Currently undergoing a moon-wide drought.
FAUNA: Highly territorial. Surface dominated by avian life forms.
Dreg is a lategame moon meant to fit inbetween Titan and Artifice difficulty-wise; found to be more reliable than the tier 3 moon due to its more manageable size, it is also incredibly chaotic as a result of its inside spawn pool.
Despite its main interior in vanilla being the Haunted Mansion, Dreg's intended interior is Tower from Generic Interiors as per the wheel's request. As such you may find it easier to play through Dreg's interior if you happen to play on its default vanilla interior; Tower tends to generate much bigger than other interiors and so this moon's interior size is quite small to accomodate this quirk.
Universal Radar compatability is a thing, however by default the moon uses the radar map I made myself for the moon! I hope it doesn't look too jank, hah!
Dreg has a single fire exit locked behind a fence door that can be opened with a button. There's multiple ways to get to it, but it's up to your way there!
[ extra pictures ]
The cliffs of Dreg.
ROUTE PRICE:
800
HAZARD LEVEL:
A
TAGS:
Canyon, Rocky, Ocean, Passion, MontyMoon, Mansion, Paid.
GITW300, UniversalRadarLowOpacityObjects, UniversalRadarExtendHeight, UniversalRadarIgnore.
INTERIOR SIZE:
1.25x
INTERIORS:
Tower, Mansion, Mineshaft.
THE WHEEL.
This moon's entire existence was decided by a wheel! How? Well, Generic got a few biomes and categories for things that usually matter the most when making a moon and put them all on different wheels, you would spin these wheels and whatever item it landed on would decide what you would have to incorporate into your moon. Some of these categories were: Biome, Must-haves (general elements that need to be included), Fire exit count and Most common interior.
This was very very useful for me when I began to get interested in moon making, as I already had a few layout and gimmick concepts for moons but most of them were incredibly ambitious for a beginner. I ended up spinning the wheel and ended up getting the following results:
Biome:
DESERT
Must-have:
ANY WATER (OGOPOGO COMPAT)
BUTTON OR SWITCH
Fire exit count:
1 FIRE EXIT
Main interior:
TOWER
And that's how Dreg's main stats came to be! The button or switch turned into the fence, the water is. well, there and the main interior is Tower if Generic Interiors is installed thanks to the GITW300 tag.
PREVIOUS MOON-MAKING ENDEVORS.
I actually tried my hand at moon making a year ago when I attempted to revive the old version of 7-Dine from a rip of v49 that I had (and still do have) on my computer.
In my endevors I managed to cut the file-size of the moon in half from the version of it that's currently uploaded, but it broke when I tried to do blank references for it I think.
Sometime in the future I'd love try my hand at it again, we'll see!
Generic_GMD
Tought me the basics on moon making, gave incredible advice on terrain and supported me all the way through this journey.
Check out his work and Generic Moons + his other mods!
- Twitter:
- Youtube:
- Generic Moons:
mrov
Dreg's biggest fan. Gave great feedback and ideas for details such as the two blocked fire exits. Was there for me during that end-game moon grind and the very last stretch on release day.
Take a look at all of his wonderful mods and make a billion weathers using WR please!
-:
- Github:
vodkacorn
Really big inspiration to me. Helped with some layout feedback and rough balancing tips.
Definitely check out altMoons, it's one of the best moon packs out there!
- altMoons:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: