DreamCoreV17
Mod mainly tweaks with some of the sounds in the game, such as the enemy's sounding more scary, Added atmosphere aspects as well [this does include DreamCore music outside the facility]V68.
About this mod Author’s original text
Project Title
A brief description of what this project does and who it's for
Project 17
[SPOILERS BEYOND THIS POINT IN READING]· Mod mainly changes the sounds of the game such as the enemy's sounding more scary making you want to run. Added atmosphere aspect as well. This does include dream core music outside the facility only [Includes 5 types of songs including Rend/Dine and The Company Building moons]. Other than that i added a few funny sounds you may enjoy.[SPOILERS] ↓..................................
[Enemy Sounds Include]·Centipedes, Bracken, Earth Leviathan, Thumper, Ghost Girl, Jester, Baboon Hawk, Forest Keeper and Eyeless Dog..............................
[Misc. Sounds Include]·Centipedes, Death Sound, atmosphere Outside Music, added music towards [if you don't meet quota], Dine/Rend/TCB have only 1 unique dream core, Beware of this mod not responsible for any problems that you come across in game and reality while installing, Enjoy................................
-clicks
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: