DreamCoreSounds
Mod mainly tweaks with some of the sounds in the game, such as the enemy's sounding more scary, making you want to run. Added atmosphere aspects as well [this does include DreamCore music outside the
About this mod Author’s original text
Project 17
[SPOILERS BEYOND THIS POINT IN READING]· Mod mainly changes the sounds of the game such as the enemey's sounding more scary making you want to run. Added atmosphere aspect as well. This does include dreamcore music outside the facility only [Includes 5 types of songs including Rend/Dine and The Company Building moons]. Other than that i added a few funny sounds you may enjoy.[SPOILERS] ↓..................................
[Enemey Sounds Include]·Centipedes, Bracken, Earth Leviathan, Thumper, GhostGirl, Jester, Baboon Hawk,Forest Keeper and Eyeless Dog..............................
[Funny/Misc Sounds Include]·Centipedes,DeathSound,atmosphere Outside Music,added music towards [if you don't meet quota], Dine/Rend/TCB have only 1 unique dreamcore,TelePhoneSound-Let you all find out what it it sounds like;). Beware of this mod not responsible for any problems that you come across in game and reality while installing................................
-cliicks
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: