DoorsElevator
Plays doors elevator music
About this mod Author’s original text
ShipMusic
A simple mod that adds some music to the ship to play at all times, even in the worst situations you've ever been in!
Installation, configuration.
- Installation is done by either Mod Manager (or r2modman), or it can be done manually by pressing the "Manual Download" button page of the mod, and then dropping the mod folder inside the /plugins folder. The config file will be made on the first game startup with the mod enabled.
- To configure the mod you can use either the Config editor provided by Mod Manager (alternatively r2modman) or you can access the.ShipMusic.cfg file made by the mod in /config, and change the values from there.
Mod Configs
Currently there are only three config settings for the mod, those being:
- Volume (which controls the volume of the set music)
- Distance (which controls the maximum distance at which you can still hear the set music)
- Filter (which adds a "radio" filter to the set music, for aesthetic purposes)
The sound volume and max distance can be updated in-game, however turning the sound filter on or off requires you to rejoin to apply
Replacing the default music
The mod has a.wav file, although.mp3 and.ogg files also work. Changing this music file requires deleting the old music file (or changing its location to somewhere else that isn't in the mod folder), then moving the new sound file to the mod folder. The mod first checks for.wav files, then for.ogg files and lastly for.mp3 files, which is why deleting the old music file is advised. Make sure that the new file name is, as the mod only checks for that file name.
[!IMPORTANT]
This mod is CLIENT-SIDED, so you can only hear your music, and other players with the mod installed may only hear their set music.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: