DevelopmentStartup
Skip all the useless startup menus and jump right into a game! Tool for developers.
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About this mod Author’s original text
DevelopmentStartup
Skip all the useless startup menus and jump right into a game! Tool for developers.
Big thanks to Kittenji for the contributions to this mod!
Installation
Manual
- Download the latest version from the releases page.
- Extract the zip file.
- Move the BepInEx/plugins/DevelopmentStartup.dll file to BepInEx/plugins folder.
- Move the BepInEx/config/DevelopmentStartup.cfg file to BepInEx/config folder.
- Launch the game and start wondering why it took you so long to find this tool!
Install Mod Manager:
Configuration
| Option | Description | Default |
| ------ | ----------- | ------- |
| AutoJoinLAN | Automatically join LAN lobbies when game is launched more than once. | true |
| AutoPullLever | Automatically pull the ship's lever on startup. | false |
| TeleportToEntrance | Automatically teleports you to the main entrance on level load (Requires 'AutoPullLever' enabled). | false |
| TeleportInside | Teleports you inside the facility instead (Requires 'TeleportToEntrance' enabled). | false |
To-Do
- [x] Add support for joining local games on a second instance of the game. (Added by Kittenji)
- [x] Add the option to pull the ship lever once you join the lobby. (Added by Kittenji)
- Add a config option to choose the launch method (online or lan) and have it override FastStartup's setting/method.
- Add a config option to turn on debug mode to allow the user to see the logs in the console.
Changelog
See CHANGELOG.md for the full changelog.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: