Deep Lethal Galactic

v0.5.5·Updated 2025-01-01

Awesome modification that combines Lethal Company with Deep Rock Galactic game. Endless waves of deadly enemies, shotgun, teamwork, bugs and lots of fun included!

About this mod Author’s original text

DeepLethalGalactic

All this stuff is in deep development and who knows, maybe this idea won't be ever released

Mod Info

| Mod Version | Compatible Game Version | Mod Version Stability |

| ------------- | ----------------------- | ------------------------------------------------------------------------ |

| v0.5.5-alpha | v69 | |

| v0.5.4-alpha | v64 | |

| v0.5.3-alpha | v64 | |

| v0.5.2-alpha | v64 | |

| v0.5.1-alpha | v64 | |

| v0.5.0-alpha | v62 | |

Introduction

Hello there Miner,

I am pleased to announce that our management is looking forward to sign a partnership contract with our new friends from a "Thistle Nebula" in order to (guess what) make more profit.

It seems that our new partners are collecting different goodies from abandoned savage planets usually inhabited by very deadly creatures.

Yet, it should be easy for you to handle this because you have a lot of experience in killing Hoxxes IV fauna (at least I hope so).

Rock and Stone!

Mission Control. Signing off.

Mod Features

Missions

The DLG mod will bring many different missions to the game, which will completely change the gameplay and the main goal of each round.

You no longer need to look for scrap and be afraid that you will not meet the quota, the only thing you really need to worry about is the goal of the mission.

Swarms

What could be better than facing a crowd of deadly enemies at the most inopportune moment?

It's not easy to kill mobs from a Lethal Company, but what if 10 of them are already heading straight for you?

Weapons

In fact, I don't plan to add any custom weapons yet, because I'm quite new to game modding, so the best friend of every single employee is the double-barreled shotgun and a shovel.

However, different overclocks that can be purchased from terminal can take place in this mod.

Mobs

No any glyphids for now. The reason is stated above.

Time threat

The longer you stay on the planet, the higher challenge you will face.

Moreover, when time will reach its critical point the ship will leave planet, your mission will be failed and you will be left on the planet.

Although, the management won't let you leave the planet unless your mission is finished.

Dwarves

I know that absolutely all fans of Deep Rock Galactic want to play as a driller in Lethal Company and destroy everyone and everything, but this is might be really hard (let me repeat - I'm quite new to game modding)

All mod features described above are already added or will be added soon!

You can read about current mod version features on the wiki page (if it does not exist - this mod hasn't been completely released)

Community zone

If you're interested in the fate of this mod feel free to join this discussion on Reddit or this on Discord and share your feedback or gameplay ideas.

Any feedback is appreciated!:)

Credits

Music - Spinmaster.

VERY HUGE THANKS for composing DRG OST remixes dude ^ω^

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Deep_Lethal_Galactic-0.5.5.zip
File size
12.5 MiB