DeathAnimations

v0.1.5·Updated 2026-09-08

Provides death animations for previously immortal monsters.

About this mod Author’s original text

Handcrafted animations for (currently only vanilla) enemies which previously had no death sequence. Meant to be used with a mod that allows immortal entities to die, such as EverythingCanDieAlternative.

Animation Preview

Currently features animations for:

  • Old Bird
  • Ghost Girl
  • Barber
  • Spore Lizard
  • Coilhead
  • Jester

Make sure to disable enemy despawns in the EverythingCanDieAlt config, it will only display a fraction of the animation otherwise.

You may turn off any monsters that you do not want mortalized in the EverythingCanDieAlt config.

is incompatible with ClaySurgeonOverhaul as of now.

Please do note that this is an early version and bugs may occur. If you come across one, or if you'd like to request a feature, shoot me a message through discord (tunnca) or join the thread in the Lethal Company Modding Discord server!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
DeathAnimations-0.1.5.zip
File size
219.9 KiB