DeadAndBoredFork
[v81] Fork of DeadAndBored to work with the newest ver of SpectateEnemies!
About this mod Author’s original text
Dead And Bored Fork
by ZetaArcade
This is a fork of the DeadAndBored mod to fix a bug where it no longer worked as of SpectateEnemies v2.7.0 (For v73), now updated for v80 as well. Older versions can be used for v73. This fork was made on the basis of the License provided in the DeadAndBored upload allowing it.
All it does is recompile it for the latest SpectateEnemies version, though i may try to add compatibility with NiceChat to allow dead players to use text chat to speak with nearby players whilst spectating, and possibly with MelaniesVoice to allow the TTS to work through enemies too. We'll see!
Should DeadAndBored ever update, i will happily take down this mod! I've tried to get in contact with Quixler, if anyone else can do let me know:)
The rest is taken directly from the DeadAndBored modpage:
Dead And Bored
by Quixler
If you have any bugs, please create an issue in the attached github.
Description
- Talk as enemies while you are dead! Troll your friends or trick them into thinking you are alive and safe!
Installation
- Install BepinEx.
- Place BepInEx/plugins/DeadAndBored.dll in your BepInEx/plugins folder.
- Make sure everyone has the mode
Usage
- Look at Spectate Enemies ( to learn how to use that mod
- Press the "Key To Talk" key (Default is Y) while spectating an enemy to talk with proximity chat from the center of that enemy.
- Release the same key to talk in the dead players lobby.
Keybind Defaults
- "Key To Talk": Y
- "Key to Reset Audio Data": U --- Shouldn't need this but in case someone can't hear someone else, have the person who can't hear, press this (this includes if someone can't hear others talking as monsters)
- These keys CAN ONLY BE CHANGED IN GAME via InputUtils. They cannot be changed from the config
Special Thanks
- Heavily reliant on (SpectateEnemies)
- A lot of the code was based off (MoreScreams)
Special thanks to Spectate Enemies by EBro912 and More Screams by ege-adam as these mods are where most of this code is built from
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: