Dantors Mental Hospital
Adds a new custom interior themed as a psyquiatric institution to explore and get lost
Screenshots 6 screenshots
About this mod Author’s original text
Dantor's Mental Hospital
Description:
Adds a new custom interior themed as a psyquiatric institution to explore and get lost. The map features a wide variety of rooms and corridors, dynamic props and variations while trying to keep it balanced to fit the vanilla's experience.
This is my first ever mod so bear with me.
Features:
- Currently 14 different tiles (More planned)
- 3 different main entrance variations to spice things up
- 3 different jump room layouts (with moving obstacles!)
- Green colored steam fog (optional) which can also damage players if they stay for too long (optional)
- Apparatus Room (FacilityMeldown enjoyers rejoice!)
- Breaker box spawns
- Big terminal doors
- Long corridors with covers to protect yourself from Nutcrackers & Thumpers
- Randomized prop spawns to help making every tile feel different
- Dynamic Fire Exit spawns
Planned:
- More rooms
- Improved prop randomization
- (Maybe) custom threats/interactions
Screenshots:
This interior goes well with PsychSanctum's Moon
Known Issues:
You can use this google form to give feedback, ideas or to report encountered bugs during the gameplay or consider joining the Discord's modding community to reach me there!
How to Install:
Manual
- Make sure you have BepInEx & LethalLib & LethalLevelLoader installed.
- Download and unzip the mod.
- Merge the BepInEx folder from this zip with the one found at: (\GAME_LOCATION\Lethal Company\BepInEx)
- Optional: Launch and close the game to generate config file.
Donations:
If you like my mods and want to support me feel free to drop a tip, I will be forever grateful😊
Special Thanks:
- Scoopy for solving all my silly questions and guiding me on my first adventure on this modding community
- Badham_Mods, Evaisa and IAmBatby for their templates and great tools
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: