Cyberworld Interior

v1.7.0·Updated 2026-08-15

The Dark World from Deltarune Chapter 2, as a Lethal Company Interior!

Screenshots 4 screenshots

About this mod Author’s original text

Deltarune Chapter 2 Darkworld

The cyberfields, Cyber city and Queens Mansion rendered as an interior for Lethal Company. Explore the sprawling cyberscape in search of scrap! Once you enter the city, it's a one way trip, Fire exits only generate in the city and mansion. If you have a Jetpack, you may find navigation and scrap collection is a breeze.

This Interior also contains a few NPCs acting as room hazards, Others can be interacted with to start a Minigame. Survive, and obtain scrap pulled from the moons loot pool. A [SPECIL DEAL] to be made in the basement.

This Dungeon has pre-configured Weights for the following moons,

| Moon| Default Weight|

|:-: |:-: |

| Vanilla (LLL Tag) | 25 |

| Custom (LLL Tag) | 25 |

| Oneshot (LLL Tag) | 30 |

| Hometown | 300 |

| The Wild East | 200 |

You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.

Related

  • I've made moons based off Oneshot.
  • I've also made similar interiors based off Oneshot.
  • Prefer Unreal? I've made Interiors for those too.
  • The Arena shooter sequel too.
  • Look here for more Original Moons.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Evaisa-LethalLibIAmBatby-LethalLevelLoaderBepInEx-BepInExPackEvaisa-HookGenPatcherMaxWasUnavailable-LethalModDataLibJacobG5-JLLpacoito-itolib

File & checksum

Filename
Cyberworld_Interior-1.7.0.zip
File size
10.2 MiB