Cybers Community Modpack

v1.5.0·Updated 2024-01-31

A collection of Mods that Cyberlight recommends for community play.

About this mod Author’s original text

Cyber's Community Modpack

A simple set of mods Cyberlight recommends for community LC. It includes the following mods (and their dependencies).

LateCompany

Allows people to join anytime you're in space

PlayerMapNumbers

  • Numbers player symbols on terminal monitor
  • You can also switch to a player using their number (omit "switch")

MoreCompany

Play with more than 4 players

GlowSteps

Your footprints glow for a time when inside the facility

TerminalClock

See the time of day while looking at the monitor

ReservedWalkie/Flashlight/KeySlot

The items don't take up space anymore

  • Toggle your flashlight with "F"
  • To use your walkie, hold "X"

YippeeMod

Loot bugs are cuter-sounding or something...

LC BetterSaves

Nameable saves to keep track

BetterInverseTeleporter

Don't drop items when using an inverse teleporter

Additional Suits

It... gives you additional suits to choose from

BetterItemScan

Displays a (relatively) reliable total for items scanned and the ship's total value

Better Stamina

Okay, it's not infinite, but it is much better than the vanilla. Also carrying heavy things affects you less.

More emotes

You can now flip off your friends in-game, and more!

Note: Monsters can hear any sounds the emotes make.

Sell Tracker

Shows progress for Quota next to the sell counter

Body Cams

Stay on the ship but still watch the action on the monitor

Late Game Upgrades

Fun Quality of Life Upgrades for the EndGame in Lethal Company.

Modifies the default keybind for Night Vision to be Caps Lock.

Quota Rollover

Sell everything! Keep the money!

Immersive Scrap

Moar scraps

A Compass

Adds... a compass (that syncs with the radar)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackPooble-LCBetterSavesRune580-LethalCompany_InputUtilsnotnotnotswipez-MoreCompanyNotAtomicBomb-TerminalApiFlipMods-ReservedItemSlotCoreFlipMods-ReservedFlashlightSlotFlipMods-ReservedWalkieSlot

File & checksum

Filename
Cybers_Community_Modpack-1.5.0.zip
File size
155.9 KiB