CustomOutsideObjects
New Outside Objects and a system to add your own
Screenshots 6 screenshots
About this mod Author’s original text
Custom Outside Objects
Tired of the same rocks and trees being the only random outside objects? Why not add in some new ones! This mod both adds in 6 new objects besides the generic rocks and trees, as well as a system to add in your own objects! Custom destructible script allows for objects besides trees to be destroyed. Config for objects exclusive to moons that match the object's tags.
Works on Custom Moons! If you're having issues getting them object to spawn on Custom Moons, double check your spelling in the Config. The log will print off the Moon's name when landing too, as well as what objects can spawn. If they still are not spawning, the Tags may not match the environment's.
Support me and my mods:
LC-Modding Discord post
Tutorial for creating your own objects found on the Github page here
Screenshots
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: