CustomMoonPrices
A simple mod to set the prices of the moons currently this mod supports most of the moons
About this mod Author’s original text
Custom Moon Prices
General Information
Custom Moon Prices is a mod that allows you to customize the prices of the moons via Lethal Config.
Compability
Should work with most of the Moons added by Lethal Expansion Core and LethalLevelLoader
The prices should be easy to set during the round and automatically synchronize to the clients when the host changes settings.
Unfortunately, the synchronized settings are not yet displayed in Lethal Config, so the clients cannot yet see what price the moons have, but everything is displayed properly and calculated correctly in the terminal.
As mentioned above, this mod uses the mod Lethal Config to set its settings. Accordingly, Lethal Config is required to use this mod.
Plans for the mod
The current plan is to support all moons.
As soon as this is realized I will maybe add a few more features. If there are also wishes there then they can also be expressed via Github.
Bug Reports
Please use the given mod website ( Github Repository ) to report bugs.
Note
This is my first mod for a game and the first time I have programmed in C#.
That means if any of you notice things in the code that could be implemented better I would be happy if you open an issue on Github and describe where I should improve the code.
Otherwise I will of course replace things that can be better implemented as soon as I notice them.
Currently this mod throws a error into the Console when LethalLevelLoader isn´t installed but should still work even when the error appears.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: