CustomBoomboxMusic
The quickest, easiest and most reliable mod for adding music to the boombox
About this mod Author’s original text
About
This mod is intended to simplify the creation of mods, that add more songs to the Boombox.
The original Custom Boombox Music mod is not
directly compatible with mods installed Mod Manager or r2modman. This mod aims to fix that, and
generally provide more stability and reliability.
This mod is completely compatible with most other mods for custom boombox music, however they will display as
Boombox (Lethal Company).
Most of the time you can simply rename the folder from Custom Songs (or any other name) to CustomBoomboxMusic and it
should be picked up by this mod without any other modifications.
IMPORTANT (READ IF CREATING MODPACK)
By default, this mod is completely client-sided, however it supports track synchronization.
If everyone has this mod, simply disabling the ClientSide config value is recommended, as it will synchronize the
currently playing track among all players.
That way it is guaranteed that everyone hears the same music, and there is basically no risk of the "playlist"
de-syncing.
Usage (creating your music mod)
Simply create a directory with the following files and folders (replace MyPlugin with your mod name):
MyPlugin
├── manifest.json (Mod information, see below)
├── README.md (Text displayed on mod page, like the one you're reading right now, can be empty)
├── icon.png (Your mod icon, must be 256x256 pixels)
└── BepInEx
└── plugins
└── CustomBoomboxMusic (Your music files go in here)
├── Artist - Title (Album).mp3
├── Example Artist - Example Song (Example Game).ogg
└── Composer - Title [Remix, Slowed, Looped].m4a
It is recommended to name your music files as shown (Artist - Title (Album/Source) [Modifications]), since the user
will see a "Now Playing" popup displaying the file name.
Example:
Now Playing:
Example Artist - Example Song (Example Game)
If synchronization is enabled, but you do not have the corresponding song loaded, a warning will be displayed and a
placeholder song will play instead:
Missing audio:
Example Artist - Example Song (Example Game)
(CRC32: 12345678) could not be played
The following formats are supported:
-.mp3
-.ogg (vorbis)
-.wav
-.m4a (aac)
-.aiff
manifest.json:
The manifest.json file contains general information about your mod.
This is the general format:
{
"name": Mod name,
"version_number": Version number, in format major.minor.patch. This has to be increased every time you upload a new version of your mod,
"website_url": Website url, can be left empty,
"description": A short description of your mod,
"dependencies": A list of dependencies, should be ["baer1-CustomBoomboxMusic-"]
}
Example:
{
"name": "MyPlugin",
"version_number": "1.0.0",
"website_url": "",
"description": "My cool boombox music plugin",
"dependencies": [
"baer1-CustomBoomboxMusic-2.1.0"
]
}
You can verify your manifest.json file here.
Uploading
Simply zip the contents of your folder and upload them.io
You should be able to install it through your mod manager after about 3 hours
Chat commands
This mod has optional support for chat commands, which allow you to play specific tracks at will or dynamically reload
all audio files.
Command usages and examples:
/boo[mbox] r[eload] - completely reloads all audio files, freezes the game
/boo[mbox] l[ist] - list all loaded tracks
/boo[mbox] p[lay] - Plays a specific track by CRC32 or name, Example: '/boo p Boombox 5' - plays boombox 5 from vanilla lethal company
/boo[mbox] v[ersion] - Displays version information
Simply installing ChatCommandAPI will enable this
feature
Supported mods
The following mods are explicitly supported:
- SpectateEnemies by AllToasters (v2.7.0)
Partially supported mods
The following mods are not explicitly supported, but they also don't cause any noticeable errors:
- BoomboxAutonext by Rattenbonkers
- OrderedCustomBoombox by
Hackattack242
Unsupported mods
The following mods are explicitly NOT supported, either causing errors, not fulfilling their purpose
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: