Custom Jump
A mod that allows configurable jumps in Lethal Company.
About this mod Author’s original text
CustomJumpMod for Lethal Company
A simple mod that allows configurable jumps (double jump, triple jump, etc.) in Lethal Company.
Features
- Configurable Jumps: Set the number of air jumps (e.g., 1 for double jump, 2 for triple jump, etc.) through the mod's configuration file.
Configuration
The mod can be configured by editing the com.actus.lethalcompany.customjump config stored in BepInEx/config.
Note: Only the host's configuration will be applied in the lobby!
maxNumberOfAirJumps
- Controls the number of air jumps.
- Example: maxNumberOfAirJumps = 2 will enable a triple jump (1 ground jump + 2 air jumps).
- Default value: 1 (double jump).
fallValue
- Determines how far the player can fall while still being able to air jump.
- A higher value (e.g., -10f) means you can fall less before air jumping.
- A lower value (e.g., -20f) allows you to fall more before air jumping.
- Note: If your fall value drops below -35f, you will take fall damage upon landing.
- Default value: -15f.
alwaysAllowJumpsWhenFalling
- If set to true, the fallValue setting is ignored, allowing jumps at any fall distance.
- If set to false, the ability to air jump is restricted based on fallValue.
- Default value: false.
jumpPercentage
- Sets the percentage chance that an air jump is executed.
- Valid values range from 0 to 100 and must be whole numbers (decimals like 1.5 are not allowed):
- 0 means no air jump will ever be executed.
- 100 means the air jump will always be executed.
- Values between 1 and 99 determine the probability of an air jump happening (e.g., 50 means there's a 50% chance).
- Default value: 100.
jumpCooldown
- Controls the delay between consecutive air jumps.
- Default Value: 2.5
- Note: To allow spamming jumps, set the cooldown to 0.
Credits
- Author: ActusDev
- Special Thanks to Leopard_V for designing the thumbnail.
Links
- GitHub Repository
Enjoy jumping to new heights in Lethal Company!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack