CuratedAudio
An audio overhaul mod that won't just change your experience, it'll change your soul. Now much smaller file size.
About this mod Author’s original text
CuratedAudio
1.0.0: This mod replaces 90% of all audio in the game with altered, completely replaced, or added sound effects that make the game more hectic, eerie, and more!
1.0.1: Fixed ear-shattering audio on certain sounds, such as the landmine beeping sound effect and the turret shutdown.
1.0.2: Added some music, sound effects, and more volume.
1.0.3: Since I'm a horrible audio engineer, I plagiarise off of other people's work sometimes. Not because I don't like them, but because I don't want to reinvent the wheel.
Added really amazing audio from LethalResonance, please buy them coffee here:):
XRP address:rMdG3ju8pgyVh29ELPWaDuA74CpWW6Fxns
Destination Tag:2670281067
Check out their page here:
1.0.4: Removed some footstep audio that ruined the experience on custom moons. (the planet's surface sounded like wood)
1.0.5: Added more sounds and swapped to OGG file format for higher quality compression. Additionally revamped certain sounds and added more variance to the ship's music. Thanks Clementinise!
1.0.6: Temporarily removed random voicelines.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: